Roadkill Professional has been written from the ground up, specifically
designed for unwrapping high polygon 3D meshes quickly and accurately.
Unwrapping
New unwrapping algorithms, vastly improved speed and accuracy.
Unwrap a 150000 polygon mesh in under 10 seconds.
Symmetrical meshes = symmetrical unwraps.
Unwrap selections of faces, automatically creates new UV shell.
Unwrap accurately with the minimum number of seams.
Two different unwrapping algorithms geometric and organic.
Shell Packing
New packing algorithm.
Shells packed to minimise wasted texel space.
Packing separated from unwrapping.
Scale shells relative to each other to get uniform texel ratios.
Option to upright shells. Heads, bodies, etc. come out the right way up.
Stretch Shader
See colourised stretch of unwrapped meshes in both UV and 3D windows.
Stretch shader works with all existing UV tools in Maya and 3ds Max.
Stretch colours update live on animated meshes. Find areas of UV
distortion in animations.
Extras
Shell relax. Relaxes compressed shells after unwrap i.e. human face.
Scale to source. Scale UVs across multiple meshes for uniform texel ratios.
Option to pack multiple meshes onto one texture map.
rapidshare link (12mb):
http://rapidshare.com/files/306310174/RP103FMXF.rar
mediafire link(12mb):
http://www.mediafire.com/?wzimmdzumi5
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CGsofts
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