Wednesday, July 20, 2011

Luxology Modo 501.42548 ServicePack 3 | 335MB

modo delivers the next evolution of 3D modeling, painting and rendering
in a single integrated and accelerated package for the Mac and PC. And
now, modo is a true end-to-end solution that includes true 3D sculpting
tools, animation and network rendering! More than just features, modo is a
truly elegant integration of technology, raw horsepower and refined
workflow. modo is the unique, artist-friendly 3D software that combines
modeling, painting, animation and rendering in a fused workflow for
designers and artists working in the areas of industrial design,
architectural visualization, package design, game development, film and
broadcast, education and scientific studies. When you buy modo, you can
use it on both the PC and Mac as we license the software to you, not your
computer.
Main features:
- Polygon/Subdivision Surface Modeler
- Precision construct geometry
- Two kinds of sculpting tools are provided in modo: mesh-based and
image-based
- World-Class UV Editing
- Powerful, flexible painting system works in 2D and in 3D
- Fast rendering
- Instance and replicator rendering to trillion polygon detail
- Powerfull animation features
- Powerfull sculpting features
Download:
http://www.filesonic.com/file/1121393371/CGR.Luxology.Modo.v501.42548.SP3.Incl.Keygen-BEAN.rar
—mirror—
http://bitshare.com/files/ywnrc90f/CGR.Luxology.Modo.v501.42548.SP3.Incl.Keygen-BEAN.rar.html
—mirror—
http://www.wupload.com/file/7438967/CGR.Luxology.Modo.v501.42548.SP3.Incl.Keygen-BEAN.rar
—mirror—
http://www.fileserve.com/file/2nAe9pa/CGR.Luxology.Modo.v501.42548.SP3.Incl.Keygen-BEAN.rar

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CG-softs

Friday, July 15, 2011

3D World – July 2011 (UK)

English | HQ PDF | 116 pages | 73.32 MB
3D World the best-selling international magazine for 3D artists
3D World is the best-selling international magazine for 3D artists,
covering the fields of animation, VFX, games, illustration and
architecture. Each issue provides analysis of latest trends in the market,
artistic and technical advice, impartial product reviews, and exclusive
behind-the-scenes articles on the making of key projects in this
fast-paced industry. For those wanting to improve their technical skills,
the magazine provides tutorials, tips and step-by-step guides covering
every major 3D software package, from freeware to professional
applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.
Download:
http://www.filesonic.com/file/1125896751/3D_World_UK_2011-07.rar
—mirror—
http://www.wupload.com/file/8153561/3D_World_UK_2011-07.rar
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CG-softs

Cinema 4D R11.5 Goodies (Textures + Plugins)

Cinema 4D R11.5 Goodies (Textures + Plugins)
Downloads | Fileserve – Filesonic | 1.72 GB
It includes:
- 3rd Party Materials from Andreas Keller, Eric Smit, Mike Batchelor and
Nocturna Graphics
- 3rd Party Textures from 3D Total, 3dfluff, Sachform, Seamless Reality
Textures and Simon Wicker
- Mograph Materials
- Plugins from Mathias Bober

http://www.filesonic.com/file/1135343464/Cinema.4D.Goodies.part1.rar
http://www.filesonic.com/file/1135349124/Cinema.4D.Goodies.part2.rar
http://www.filesonic.com/file/1135343534/Cinema.4D.Goodies.part3.rar
http://www.filesonic.com/file/1135349174/Cinema.4D.Goodies.part4.rar
——————–Or———————-
http://www.fileserve.com/file/tuYyaXW/Cinema.4D.Goodies.part1.rar
http://www.fileserve.com/file/vkpXHEn/Cinema.4D.Goodies.part3.rar
http://www.fileserve.com/file/tMPdv9N/Cinema.4D.Goodies.part2.rar
http://www.fileserve.com/file/PVbEwEF/Cinema.4D.Goodies.part4.rar

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CG-softs

Artlantis Studio 3.0.6.0

Artlantis is recognized as the fastest, most powerful solution for
photo-realistic 3D rendering and animation. Now, Artlantis 3 is
strengthening its lead with an even more accurate radiosity engine, new
management of geometry by layers, better management and enrichment of
media, and simplified control of optimized lighting.
Media
The richness of the online Artlantis gallery eloquently demonstrates that
media play a key role in projects and…in Artlantis 3 with new
developments, new shaders…
Editable Anchor Points
The anchor point allows you to place and rotate an object or component in
the 3D scene. Grab this point in the 2D view by pressing the "D" key, and
simply drag it to the desired location.
Media Search Function
When opening a file, Artlantis 3 allows you to search for and replace any
missing media components on your hard drive, as well as delete them.
Transparency of Billboards and Plants
Accessible directly in Artlantis, the new transparency slider allows you
to set the transparency of billboards and 3D plants in order to better
view the project. There's no longer any need for photo editing!
Detachable Components
Detach elements of the 3D model and keep them as internal components in
your 3D scene using the polygon selection tool. This component is easy to
handle as an external object (aof) while remaining fully integrated in the
scene.
Layers
The continuous development of media (currently several thousand) has
focused our interest on their management, and on the handling of geometry
in 3D scenes.
Layer Management
Artlantis 3 has a new structure of layers: scene, objects, 3D plants,
lamps, animated objects and billboards. You can also add or remove your
own layers.
Automatic Placement
The "default layer" function allows you to determine the destination
layer for each type of media. Once you add new billboards or objects to
your projects, you can have this placement done either automatically or
manually.
Layer Import
ArchiCAD users will appreciate this new feature, which, thanks to the
ArchiCAD export plug-in, allows you to select the layers you want to
export to Artlantis.
Visibility by View
For greater ease of use and increased productivity, especially on large
projects, hide the layers that might burden your work in preview (for
example, 3D plants). What's more, this new function also allows you to
present your various layout options from the same document.
Lights
Fall-off Presets
Artlantis 3 offers 9 different types of lighting accessible by a
drop-down menu (Lights inspector). Based on an adaptation of photometric
data of light sources, these lighting options can be completely
customized: change the intensity, the color, the angle, the softness of
shadows…
Neon Shader
The Neon shader has also been greatly improved both in terms of quality
and rendering speed.
Radiosity
This brand new rendering engine, developed especially for architecture,
is faster and more accurate than ever before. No other product on the
market matches Artlantis 3's radiosity engine in rendering speed and
precision.
Exceptional Quality
In general, the quality of the renderings has been greatly improved.
Abvent's R&D team has paid special attention to the likeness between the
preview and the final rendering.
Complete Settings
Pre-defined settings for both interior and exterior scenes make life
easier for beginners, while more advanced users will appreciate the
"Expert" interface, which allows them to personalize the radiosity
settings.
Animation (Artlantis Studio)
Clouds
In an ongoing quest for realism, Artlantis Studio invites you to animate
clouds by activating the wind's parameters, the direction and speed of
which you can choose in the heliodon inspector.
Water
A plain cursor is all you need to add movement to the Water shader,
adding life to your 3D scenes with animated rivers, lakes, pools, seas.
Activation of Reg. code: archive (Incl.Crack-BEAN)
Language: Russian, English …
OS: Windows XP, Vista, Windows 7
Size: 164.24 Mb
fileserve.com
http://www.fileserve.com/file/HBx99MJ/Abvent.Artlantis.Studio.v3.0.6.Multilingual-BEAN.rar
filesonic.com

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wupload.com

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CG-softs

Wondertouch ParticleIllusion for After Effects v1.0.2 (32/64 bit) | 84 MB

ParticleIllusion AE will work with After Effects CS3, CS4, CS5, and CS5.5
particleIllusion for After Effects (pIAE) is plug-in for for After Effects
enables artists to create gorgeous particle effects directly within After
Effects, producing a more efficient workflow and significantly enhanced
productivity. Like its stand-alone sibling particleIllusion 3.0, pIAE is
built on the industry's most robust 2D particle generation engine. As a
result, it features the same highly acclaimed speed and ease of use that
have made wondertouch products so popular with composting artists.
2,800 existing emitters in After Effects, including the popular "Pro
Emitters"
Interface Language: English Platform: Windows + Instruction
Home PAGE :- http://www.wondertouch.com/pIllusionAE.asp

http://www.filesonic.com/file/1135343454/ParticleIllusion_for_After_Effects_v1.0.2.rar
——————–Or———————-
http://www.fileserve.com/file/UcQedba/ParticleIllusion_for_After_Effects_v1.0.2.rar

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CG-softs

XRayUnwrap_v1.5.3 For 3DsMAX 2012 x32_x64

New features in the automatic UV unwrapping plugin include: redesigned
interface – fully integrated inside uvwunwrap modifier, faster unwrap
speed, Live Unwrap: select your edges and see the results in realtime,
works on any primitive (no more editable poly restriction), packing
functionality, seams can be edited inside uvwunwrap modifier, sub-object
unwrapping, map seam flags are preserved within instanced unwrap, etc
We introduced a lots of new features as follows:
−Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax
−Xunwrap at incredible speed
−Amazing Live Unwrap: select your edges and see the result realtime
−Works on any primitive. No more editable poly restriction
−Packing functionality added
−Seams can be edited inside uvwunwap modifier
−Subobject unwrapping
−Map seam flags are preserved within instanced unwrap
−Instanced unwrap over multiple objects
−Back compatibility with v1.0. Old seam flags are converted into unwrap
seams
XRayUnwrap v1.5.3 is compatible with:
3D Studio MAX/Design 2012 32 bit
3D Studio MAX/Design 2012 64 bit
3D Studio MAX/Design 2011 32 bit
3D Studio MAX/Design 2011 64 bit
3D Studio MAX/Design 2010 32 bit
3D Studio MAX/Design 2010 64 bit
3D Studio MAX/Design 2009 32 bit
3D Studio MAX/Design 2009 64 bit
3D Studio MAX 2008 32 bit
3D Studio MAX 2008 64 bit
Home PAGE:- http://www.raylightgames.com/xrayunwrap/index.html
http://www.filesonic.com/file/1132438391/XRayUnwrap_v1.5.3_For_3DsMAX_2012_x32_x64.rar
——————–Or———————-
http://www.fileserve.com/file/ET2XgzS/XRayUnwrap_v1.5.3_For_3DsMAX_2012_x32_x64.rar

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CG-softs

Imagineer Systems Mocha Pro 2.6 x86/x64 Windows/MacOSX

mocha (full version) is a standalone tracking and rotoscoping tool based
on Imagineer's unique 2.5 D planar tracking system. mocha affords you the
ability to generate solid 2D tracks, even on the most difficult shots,
saving both time and money. As a rotoscoping station, mocha's ability to
accurately track shapes saves hours of manual labor for articulate matte
creation.
Why mocha?
Tracking
mocha is a stand alone 2D tracking tool packed with features that make
the life of the effects compositing artist easier and less stressful. Now
compositors can avoid the guess work and inaccuracies that result from
painstaking and time consuming difficult hand tracking shots. The process
of generating solid 4-point tracks, giving position, scale, rotation,
shear and perspective matched tracks is sped up thanks to mocha's next
generation tracking layers and interface.
mocha is designed to export tracking data to the industry's most well
known compositing and finishing packages such as Inferno, Flame, Flint,
Smoke, Combustion, Avid DS, Quantel generationQ, After Effects, Shake,
Digital Fusion and Nuke.
Rotoscoping
mocha's advanced bezier and x-spline shape creation tools give
compositors the tools they need to create highly accurate and realistic
roto mattes. Linking shapes to the planar tracker allows the artist to
create mattes with far less manual keyframes. mocha can render mattes as
well as export shape data for Flame/Flint/Inferno, Shake, Combustion,
After Effects and Final Cut Pro.
The Planar Tracker
Throw your old fashioned point trackers away- step up to Imagineer's
advanced Planar tracker. Watch in amazement as your splines magically
rotate, scale, and shear in lock step with your shot.
AdjustTrack
mocha's AdjustTrack module takes track adjustment to another level by
offering an innovative approach to the removal of drift. Coupled with
mocha's ability to work with problematic footage, AdjustTrack is a tool
that can save you a lot of tracking headaches!
Export Tracking Data
mocha will allow you to export 2D tracking data to the industry's most
well known packages Inferno, Flame, Flint, Smoke, Combustion, Avid DS,
Quantel generationQ, After Effects, Apple Shake, Digital Fusion and Nuke.
Composite Preview
mocha allows you to import a single frame or clip and place it within a
defined domain to preview your insert.
Bezier and X-Spline tools
mocha offers several ways of shaping your splines. In addition to Bezier
and X Splines, mocha offers Shake-style tangent control if you prefer.
Track or Spline based Motion Blur
mocha can generate motion blur in two ways. If you are tracking a moving
object, mocha can create motion blur based on that motion vector. If that
doesn't do the trick, mocha can also generate motion blur based on your
spline deformations.
Effortless Spline Transformations
mocha provides an intuitive way to move, rotate and scale your splines
around, should they need some manual tweaking. Live anchor points mean you
rotate and scale from wherever you click. Elegant overlays give you easy
to read delta feedback.
Infinite Edge Control
Pull out feathers point by point. Move feather edges and control points
together or separately. Join points from separate splines together.
Serious point control in mocha.
Roto Preview
mocha allows you to import a single frame or clip as a background to
preview behind your roto'ed foreground object.
Fewer Keyframes
Powered by the Planar Tracker, your splines will no longer need so many
keyframes. Ben Grossman of The Syndicate reported a traditionally
rotoscoped 88 keyframe shot needing only 4 in mocha. Less keyframes=
tighter tracks, less work.
Export Shapes and Mattes
mocha will slip right in to your pipeline- offering renders in nearly
every industry standard File format (Cineon, DPX, TIFF, Targa, QuickTime
etc.) and shape export for Flame/Flint/Inferno, Shake and Combustion.
mocha v1.5 adds export support in the mocha shape format for both After
Effects and Final Cut.
Stable and Rapidly Evolving
mocha is built upon the same framework as monet and mokey – applications
with a mature toolset that can be depended upon for stability and frequent
upgrades.
Language: English
Imagineer.Systems.Mocha.Pro.v2.6
fileserve.com
http://www.fileserve.com/file/ZXZjfSZ/_Imag.Systems.Mocha.Pro.v2.6.rar
filesonic.com

http://www.filesonic.com/file/1136356304/_Imag.Systems.Mocha.Pro.v2.6.rar
wupload.com

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Imagineer.Systems.Mocha.Pro.v2.6.X64
fileserve.com
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filesonic.com

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wupload.com

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Imagineer.Systems.Mocha.Pro.v2.6.MACOSX
fileserve.com
http://www.fileserve.com/file/gfPnZUG/_Imag.Systems.Mocha.Pro.v2.6.MACOSX.rar
filesonic.com

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wupload.com

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CG-softs

World Machine Professional v2.3 Beta-1 CGP

New Features:
Professional Edition:
+ Multimonitor support. You can send any of the views to your extra windows
Bugs Fixed:
+ Strange issues regarding banding on the persistence inputs of the
Advanced Perlin
+ Strange issues with invalid denormal values crashing WM
+ Strange issues with route points becoming stranded and causing load
crashes
+ Macros falsify properly
+ Memory leaks should be no longer possible
+ Mesh objects are now properly masked
+ Flipping issue with TIFFs and other programs not respecting origin flag
+ Issue where toolbar buttons disappeared when WM was dragged to another
monitor


http://www.filesonic.com/file/1138371124/World.Machine.Professional.v2.3
Beta-1.rar

http://www.fileserve.com/file/72ChZ5M/World.Machine.Professional.v2.3
Beta-1.rar

http://www.uploadstation.com/file/DSRqUZc/World.Machine.Professional.v2.3_Beta-1.rar

http://www.wupload.com/file/9808252/World.Machine.Professional.v2.3
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CG-softs

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D is a complete system that makes easy making liquids in Autodesk�s
3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid
behavior, and a multi-resolution polygonal surface is also generated to
display the liquid surface.

Its main features are:
Particle based dynamic engine that automatically animates liquids that
interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid
surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
HOME Page:–http://3daliens.com/
Download Links:-
http://www.filesonic.com/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar
——————–Or———————-
http://www.wupload.com/folder/113564
——————–Or———————-
http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar

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CG-softs

The Watch Tutorial Series 3DsMax and V-ray

The Watch Tutorial Series 3DsMax and V-ray
Video: AVC, 1600 x 860, 1.860, 20.000 fps, 599 Kbps I Audio: AAC, 44.1
kHz, 53.6 Kbps, 2 channels
In this series i will show you how to make the modeling, lighting, shading
and rendering of a 3D beautiful watch in 3ds max and VRay.
Info
Size: 1.5 gb
Format: mp4
Language:English
Project Files: Included
Year: 2011
Download Links:-
http://www.filesonic.com/folder/7181601
——————–Or———————-
http://www.wupload.com/folder/114271
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CG-softs

CG Artist – Grass Textures Pack

CG Artist – Grass Textures Pack
66 JPEG | max.6150×6150 | 305 Mb
Download Links:-
http://www.filesonic.com/folder/7204551
——————–Or———————-
http://www.wupload.com/folder/116251
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CG-softs

Graphisoft ArchiCAD 15 32bit/64bit ENGiNE

ArchiCAD 15 – Broaden Your DESIGN Horizons
ArchiCAD 15 enriches architectural forms available for designers to
unleash their creative minds, and it also expands the scope of the BIM
workflow to include renovation & refurbishment projects.

Enriched architectural forms
The evolution of forms has always walked hand-in-hand with the evolution
of structures. From the simplest barrel vaults to the most sophisticated
rib vaults, the architect has always aspired to combine durability,
utility and beauty (Vitruvius). These very principles can be seen in the
finest examples of Modern architecture as well. ArchiCAD 15 expands the
design capabilities of its BIM tools, including new Shell structures, to
support the broadest spectrum of architectural shapes and forms found in
both classical and modern architecture.
New definition of design space
The evolution of the design process has gone through at least as many
revolutionary steps as the forms and structures themselves. During the
course of the past few decades, architects have gradually left the
"flat-lands" of 2D sketching for the exciting "high-lands" of designing in
3D virtual spaces. The increase in freedom brought about by the third
dimension, however, adds a new degree of difficulty to orientation in
space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to
revolutionize the 3D space definition, making the perspective view the
natural, 3D environment for building design.
Renovation workflow support
The advent of modern technology has significantly increased the life-cycle
of a building. As a result, renovation and refurbishment projects are
nearly equal to the volume of new buildings in most of the developed areas
of the world. ArchiCAD 15 expands the design scope to renovation and
refurbishment projects with native BIM design and documentation workflow
support all the way through.
Best-in-class BIM workflow
In addition to the impressive list of new and refined design tools and
workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN
collaboration workflow with engineers

http://www.filesonic.com/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
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http://www.filesonic.com/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
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http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


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http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881

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CG-softs

Axyz-design An(i)ma 1.1.0 x32/64 with 8 actors addon *CGPERSIA EXCLUSIVE*

Human characters in 3D scenes become ever more important in
visualizations, animations and illustrations. Character animation is a
specialized area of the animation process and because of its complexity,
most of the animation work has catered to very advanced users and
programmers, leaving virtually no access to all other users.
an(i)ma is the fastest stand-alone character animation application
developed especially for architects and designers, ideal for quickly and
easily creating stunning 3D animations in less time.Our motion-editing
tools and content make 3D character animation easy and affordable, and
enables creative and technical artists to take on demanding
animation-intensive projects.

FEATURES HIGHLIGHTS
Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital
Actors are controlled by real motion capture data and automatic procedural
motions combined with
a motion blending system to achieve
super-realistic animations.
CrowdCloner
You can simulate the behavior of a large number of characters with some
simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and
easy drag and drop editing. A short learning curve allows you to focus on
design and visualization without being distracted by the software.
Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions
between agents. The animated characters in the scene will behave
realistically.

http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!

http://www.filesonic.com/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
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CG-softs

fxphd – AFX205 – After Effects Motion Graphics II

fxphd – AFX205 – After Effects Motion Graphics II
English | AVC1 1152×720 | AAC 64 Kbps | project file | 2.49 GB
Genre: eLearning
Download:
http://www.filesonic.com/file/1312624071/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.filesonic.com/file/1312755271/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.filesonic.com/file/1312874171/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.filesonic.com/file/1312945361/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.filesonic.com/file/1313003871/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.filesonic.com/file/1313100721/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.wupload.com/file/34626594/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.wupload.com/file/34635506/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.wupload.com/file/34640124/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.wupload.com/file/34644277/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.wupload.com/file/34648191/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.wupload.com/file/34650662/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.fileserve.com/file/ZXUFnrh/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.fileserve.com/file/Rjt2y8W/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.fileserve.com/file/9sJzS7d/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.fileserve.com/file/92KV6D3/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.fileserve.com/file/MSgkGue/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.fileserve.com/file/csuXyVu/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar

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CG-softs

Daarken.com – Female And Male Pose

In this bundle you will receive both the Female and Male Pose tutorial.
Learn how to paint a male and female in a standard standing pose. Each
video has about 5 minutes of additional footage talking about basic
measurements and more refining of the painting. Both of these videos are
filmed in real-time so that you won't miss a moment of the action. High
res (1500 pixels wide) layered psd files of each painting are included in
the bundle along with the brushes used for each painting.
Female Pose
Length – 44:43
Male Pose
Length - 44.50
Format – QuickTime HD 1440×900

http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=323&zenid=8ff066f44004854809146951950d29be


http://www.filesonic.com/file/1304137824/Female_and_Male_Pose.zip
http://www.fileserve.com/file/gjkJnv7/Female_and_Male_Pose.zip
http://www.uploadstation.com/file/F7tQKVq/Female_and_Male_Pose.zip

http://www.wupload.com/file/33275176/Female_and_Male_Pose.zip

http://cgpeers.com/torrents.php?id=3876

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CG-softs

Total Textures V18 – “Sky Textures”

Total Textures V18 – "Sky Textures" is a collection of high resolution
panorama textures that can be applied to a sky dome and are set up ready
to work within such a 3D environment. Due to their huge size (over 17,000
x 5,000) they can alternatively be used as a background pass in 3D render
composites or even mapped onto a plane. They incorporate different weather
conditions ranging from stormy and overcast to clear and sunny and have
also been taken at different times of the day from the morning through to
afternoons and sunset.
This DVD contains 101 individual images. Each texture has been hand
crafted from 100% original photography and is also of course totally
flexible, meaning it can be used in many projects.

Product details

Texture format: jpeg, tiff,
Average texture resolution: 17,430 x 5,137
Interface: HTML interface providing easy browsing and map selection
Software: Compatible with all 3D software packages
Browser: Compatible with all browsers
Computer: PC and Mac compatible
Format: Texture DVD


http://www.filesonic.com/folder/7380981

http://fileserve.com/list/RFUxrUb

http://uploadstation.com/list/zJHfTdM

http://cgpeers.com/torrents.php?id=3927


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CG-softs

Total Textures V19 – “Destroyed & Damaged”

Total Textures V19 – "Destroyed & Damaged" contains a group of images
relating to manmade destruction and includes damage caused by bullets and
shells. Most of the textures have been crafted from original photography
whilst a handful incorporates some hand-painted details. The effects of
fire and vandalism are also covered, as well as acid spills. The textures
would suit any war-torn environments, as well as being appropriate in
almost any architectural context, and include damage to metal, stone and
wooden surfaces.
This DVD contains 130 individual images comprising of over 440 individual
handcrafted texture maps. Each texture has been hand crafted from 100%
original photography, and each has their own unique bump and specular map
included.
The 'Tiff' files included carry an appropriate alpha channel and can be
saved out by using the 'Save as' option when 'right-clicking' (PC) or
'option-clicking' (Mac).
Product details
Texture format: jpeg, tiff,
Average texture resolution: 1600 x 1200
Interface: HTML interface providing easy browsing and map selection
Software: Compatible with all 3D software packages
Browser: Compatible with all browsers
Computer: PC and Mac compatible
Format: Texture DVD


http://www.filesonic.com/folder/7380971

http://fileserve.com/list/RavcRaU

http://uploadstation.com/list/3dX4BDv


http://cgpeers.com/torrents.php?id=3929

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CG-softs

cmiVFX – Nuke Advanced Keying And Channel Operations with Expressions

cmiVFX – Nuke Advanced Keying And Channel Operations with Expressions
| project files | .mov | 933Mb
In this in-depth training video you will learn, step-by-step, to create
perfect mattes from green/blue screen footage (process screens) in Nuke.
You will learn to use multiple keying approaches that will prepare you for
any shot, and the various challenges that inevitably arise. You will learn
proven ways to fix problems, such as preserving hair detail and removing
color spill from process screens. Color spill is almost always a problem
and dealing with it is one of the most important aspects of integrating
your process screen elements into a shot. After learning these techniques
Nuke will become an indispensible solution for even the most challenging
keying and channel operations.
Simple Color Difference KeySimple Color Difference Key
In a green screen shot, for example, simply subtracting the green from
the red channel can create a good starting point for a matte. All
commercial keyers will take you some of the way there but, more often than
not, your shot will require a multiple step solution. Having access to the
component parts of a multiple layer keyer can help you hone in on problem
areas and solve your keying issues in less time – freeing up time to
refine the composite layers and blending. (see also Modular Keying)
Combining Mattes: Inside, Outside & Edge Approach
Nuke & NukeX come with a range of excellent keyers. All of them are able
to produce (and output) an alpha channel and matte. These mattes can be
combined for a more refined approach when a single key does not achieve
the desired result. One method can create a solid, or hard, "inside matte"
that removes all the unwanted noise from the outside of the matte. Once
this hard matte is created, the artist can focus on refining the edges of
the subject to extract all the detail required. You will learn which shots
are the most appropriate for this more advanced approach to keying. There
are several training videos that focus on this approach to keying as well
as some free ones in our library.
Combining Mattes: Individual Areas of Interest
A general key might give a good matte, but there are usually areas that
need special treatment, i.e. hair, a dark shoulder etc. Utilizing what is
known as an "area of interest" we can focus on specific areas in the matte
and produce a key that addresses the specific problems for just this
selected area. When several mattes of this kind are combined into one
matte it is possible to solve an array of complex keying problems. This
method can also be used in conjunction with the "Inside, Outside & Edge
Approach". If you are familiar with "Maynard Keying" or "Blocking Out"
techniques (please refer to further cmiVFX keying videos on these
subjects) this section of the video will enable you to construct powerful
procedural keyers with the utmost control.
Despill
When working with green or blue screen material it is very common for the
color of the process screen to reflect onto the subject. This "spill" will
appear as a color cast on the subject when included in your composite. The
use of some simple expressions can remove this color cast and enable you
to achieve the best possible result. A substantial degree of control over
the "despill" area can be achieved in Nuke by the use of a despill node
network. Expressions are non-intuitive to many beginners but just a
limited knowledge of some simple expression code can save any artist a ton
of valuable time. This portion of the video is a staff favorite!
Changing the Color of the Despill
Simply suppressing the spill color does not always improve the
integration of the element into the shot. Usually this method simply
introduces a different cast to the subject's edges. When the "despilled"
color is not present in the background element it will be just as
out-of-place as the spill itself! In this chapter you will learn how to
change the spill color to integrate with the colors in the background
plate. There are several ways to do this using one of several
applications. However, one method is faster than the others in most
scenarios. We will share the proven method that our research shows is the
best and quickest process!
Retrieve Edge Detail
Even when a good, basic key is obtained it is still likely that some of
the edge detail will be lost along the way. This is almost always true
when one relies on the use of a single commercial keyer. You can make your
life so much easier by learning an alternative solution that enables you
to retrieve that missing detail. Using a clever method of applying the
original foreground element over the background plate (prior to adding our
keyed element on top) you can achieve an astounding result in no time – a
technique that you will use over and over again.
Evening / Leveling Green Screen
In order to use the above method to recover edge detail, you will need a
consistent, flat process screen with no irregularities. Such a flat
process screen would also be handy for other operations. By comparing a
clean plate, the actual shot, and a solid green constant we can produce a
matte that will enable us to level out any irregularities in the screen as
it was shot on set or location. It is true that even the best Visual
Effects Supervisor can be forced by time constraints or other
circumstances to present you with a less than optimal process screen! This
method of achieving a flat green screen is invaluable.
Mocking Up a Clean Plate
Quite often shortcuts in production, as illustrated above, can mean more
work for the artist. An adequate clean plate is not always supplied with a
set of shots. There are ways an artist can create such a clean plate from
the available elements and solve various problems in the shot. One method
is to remove the foreground that was shot in front of the process screen
and use neighboring colors to fill in the void. This is known as "color
remapping". Once a clean plate is produced it can be used to help produce
a flat process screen that can be used to retrieve the finest edge detail.
This technique can even be used to extract a key for an object on a
background that was never intended as a keying scenario – without process
screens.
Light Wrap
The effect of light coming from the background and engulfing the
foreground element can be essential to make a shot look convincingly real.
We will show you how to quickly build such a set up that will give you
full control of this effect. This will allow you to produce realistic
light wraps rather than just a bright fringe that other methods simply add
around the foreground object.
This is not your basic keying video. We bring you in-depth, "software
impartial" and intuitive techniques to add to your arsenal – techniques
that you will use in your own workflow every day. We are very excited to
bring you these tools because we know they will make your job easier and
much more fun!
Home page:
http://www.cmivfx.com/tutorials/view/271/Nuke+Advanced+Keying+and+Channel+Ops
Download Links:-
http://www.filesonic.com/folder/7357171
——————–Or———————-
http://www.wupload.com/folder/128340
——————–Or———————-
http://www.fileserve.com/list/WKyhDtC

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CG-softs

FXPHD VUE301 – Advanced Vue Techniques

As promised here is the vue 301 coarse from FXPHD
This course follows up on the Vue201 course, and offers intermediate and
advanced Vue artists an opportunity to deepen their knowledge of the
program and to acquire new practical techniques for production work. In
the first half of the course we will concentrate on specific areas and
tools in Vue, while the second half will essentially be a detailed
work-through of a VFX shot involving Vue – from initial planning stages to
final Nuke compositing. Throughout this course we will also get a chance
to explore and use the great new features of Vue 9.
Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he
was a senior digital artist at ILM Singapore and Framestore NY. He has
created visual effects for films such as "Clash of the Titans", "Salt",
"Transformers: Revenge of the Fallen", "Surrogates", "Terminator
Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of
the Crystal Skull". Dinur is a true Vue veteran, and has been using the
app extensively since version 2 in numerous projects. He has written Vue
tutorials for various publications, including 3D World Magazine (for which
he is a regular contributor), and has created many sample scenes for Vue
xStream, Infinite and Esprit.
Class 1: Modeling with displacement – Displacement can be used as a
powerful modeling tool in Vue. We will create a custom "rock generator"
material, examine the potential of the world coordinates system, mix
fractals, model high-detail cliffs with MetaBlobs and use the great new
parameter publishing feature of Vue 9.
Class 2: HyperBlobs and sub-surface scattering – Building on the previous
class, we will take a look at the new HyperBlob feature which combines
displacement, volumetric shading and MetaBlobs. We will then move on to
sub-surface scattering. By looking at how the different parameters affect
the look of the material, we will create more natural-looking shaders for
ice and marble.


Class 3: Relighting and advanced lighting techniques – The new relighting
feature in Vue 9 is a fantastic tool, but requires a switch from the
standard Vue lighting paradigm in order to fully exploit its potential. We
will create a lighting rig with selective lighting and explore various
lighting techniques.
Class 4: Terrain modeling with the Rocky Mountain fractal – Another great
new feature in Vue, the rocky mountain fractal packs a lot of power, and
we'll spend the entire class not only uncovering its secrets but also
looking deeper into the function editor and tgerrain modeling in general.
Class 5: Vue in production – part 1 We will discuss different aspects of
using Vue in production – its strengths and weaknesses, its role as a
matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then
examine the shot and come up with an initial strategy, before heading off
to 3D camera tracking.
Class 6: Vue in production – part2 We will use Maya to create a master
layout scene that will enable us to streamline the workflow in both Vue
and Nuke. Next we will look at the correct process of importing the scene
and camera into Vue and setting up a basic scene.
Class 7: Vue in production – part3 In this class we will start creating
elements in Vue and bringing them into Nuke. We will concentrate on the
2.5D elements, rendering out single frames and passes from Vue and setting
up projections in 3D space in Nuke, while I finessing and retouching the
Vue elements in comp.


Class 8: Vue in production – part4 We will move on to creating fully 3D
elements and renders. We'll look at the different solutions, from
importing Vue tree models directly into Nuke to rendering out animations
in Vue. We will discuss subjects such as flicker reduction, correct
lighting, motion blur and texturing.
Class 9: Vue in production – part5 In this class we will continue working
on the shot, adding more elements while finessing the comp. We will also
take a look at creating volumetric and atmospheric effects, in Vue as well
as in Nuke.
Class 10: Various subjects – In the last class we will take a closer look
at Vue trees and see how we can re-generate and edit their textures to
improve the way they look. We will also explore shadow-mate materials, as
well as the new reflection-matte and ambient relighting control features
of Vue 9.5.

http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#VUE301


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rarhttp://www.fileserve.com/file/JSsSMcE/Vue 301
– Advanced Vue Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rar
http://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue
Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.uploadstation.com/file/EFVuCQP/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part1.rarhttp://www.uploadstation.com/file/Kq2XJJ2/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part2.rarhttp://www.uploadstation.com/file/4gmwvw7/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part3.rar

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CG-softs

EdgeChEx 6.0.0 Max 2008-2012 32/64bit FLUX

Information:
This plugin allows to create chamfer (simple and advanced) selected edges
and extrude
new polygons after chamfer.
Requirements:
3ds Max 2008 or higher

PLEASE READ THE INSTRUCTIONS CAREFULLY!!

Installation:
1: Copy the file "EdgeChEx.dlm" from the folder "32-bit" to the subfolder
"plugins" in the root folder of the 3ds Max 32-bit.
and/or
Copy the file "EdgeChEx.dlm" from the folder "64-bit"to the subfolder
"plugins" in the root folder of the 3ds Max 64-bit.
2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.
3. Locate the Authorization panel in edgechEx and copy the request code
4. Start up the keygen (in Amin) and paste the request code into the Id
box and generate
a serial.
5. Copy the generated serial back into the serial box in EdgeChEx and
click ok
6. Restart Max
7. Flux'd!

also note it will not actually say its registered succesfully it will
just work without these limitations.

Limit for demo version:
Collapse modifier stack
Load and save parameters
Segment chamfering

http://www.filesonic.com/file/1335087884/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip[/CODE]

http://www.fileserve.com/file/cgXJ4sv/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

hhttp://www.uploadstation.com/file/ydtjpJa/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

http://www.wupload.com/file/38371169/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip
Thanks to Lephar for supplying the retail
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CG-softs