Wednesday, August 6, 2008

Side Effects Houdini Master v9.5.170 VC 7/8 (32/64 Bit)

Side Effects Houdini Master v9.5.170 VC 7/8 (32/64 Bit)

HOUDINI MASTER v9.5.170 32bit VC7 (153 MB)


http://www.filefactory.com/file/14c639/n/HM95W32vc7_part1_rar
http://www.filefactory.com/file/9eb831/n/HM95W32vc7_part2_rar
http://www.filefactory.com/file/18e4cd/n/HM95W32vc7_part3_rar
http://www.filefactory.com/file/3d1a59/n/HM95W32vc7_part4_rar

Mirror:

http://rapidshare.com/files/135310107/HM95W32vc7.part1.rar
http://rapidshare.com/files/135310133/HM95W32vc7.part2.rar
http://rapidshare.com/files/135309845/HM95W32vc7.part3.rar
http://rapidshare.com/files/135309681/HM95W32vc7.part4.rar

HOUDINI MASTER v9.5.170 32bit VC8 (162 MB)


http://www.filefactory.com/file/d19cb2/n/HM95w32_part1_rar
http://www.filefactory.com/file/80142c/n/HM95w32_part2_rar
http://www.filefactory.com/file/e45645/n/HM95w32_part3_rar
http://www.filefactory.com/file/6870b5/n/HM95w32_part4_rar

Mirror:

http://rapidshare.com/files/135249773/HM95w32.part1.rar
http://rapidshare.com/files/135250067/HM95w32.part2.rar
http://rapidshare.com/files/135250105/HM95w32.part3.rar
http://rapidshare.com/files/135249661/HM95w32.part4.rar

HOUDINI MASTER v9.5.170 64bit (173 MB)


http://www.filefactory.com/file/24f895/n/HM95w64_part1_rar
http://www.filefactory.com/file/301a8f/n/HM95w64_part2_rar
http://www.filefactory.com/file/29d0e4/n/HM95w64_part3_rar
http://www.filefactory.com/file/1f7bb3/n/HM95w64_part4_rar

Mirror:

http://rapidshare.com/files/135296344/HM95w64.part1.rar
http://rapidshare.com/files/135296910/HM95w64.part2.rar
http://rapidshare.com/files/135296987/HM95w64.part3.rar
http://rapidshare.com/files/135296658/HM95w64.part4.rar
All files password: heroturko.com

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Monday, August 4, 2008

Creativity Extension for Autodesk 3ds Max 2009

3ds Max 2009 Creativity Extension

Creativity Extension for Autodesk 3ds Max 2009

The Autodesk® 3ds Max® Creativity Extension delivers a host of innovations
to help you expand the scope of your film, games, broadcast and television
productions, while you quickly and intelligently optimize your models in
real time. Add a whole new dimension of realism to your work through the
addition of sophisticated - particle effects. You can also incorporate
audio and sound effects into your animated scenes.

Polygon Cruncher for Max

Particle Flow Tool Box
Boomer Labs Soundtrax

Polygon Modeling

Reduce the number of faces on your model, quickly and intelligently. The
3ds Max Creativity Extension release incorporates the new ProOptimizer
technology, which is ideal for optimizing high-poly count 3D models from
digital sculpting applications, such as Autodesk® Mudbox™ software.

This newest, high-performance 3ds Max modifier offers support for

- Precision control over the number of faces or points in your scene/model
- Preservation of detail: useful faces are removed last, enabling you to
reduce your selection up to 75 percent without removing detail
- Real-time scene optimization (optimization is precalculated)
- Batch optimizing of files (you control the optimization level for each
file)
- Preservation of all UV texture channel information and vertex color
channel information
- Optimization of multiple objects simultaneously (optimize a selection of
faces or the inverted selection across multiple objects)
- Symmetry preservation
- Protection or exclusion of object borders, so your objects stay
connected after optimization

Advanced Particle Effects

Incorporate sophisticated particle effects into your scenes. PFlowAdvanced
includes 12 operators new to 3ds Max Design, giving you easier access to a
whole new range of creative options. The addition of the PFlowAdvanced
technology to 3ds Max not only greatly enhances the functionality of
Particle Flow, but it also gives you a high-performance, streamlined 3ds
Max workflow, through which to access its features.

- Numerous paint tools enable you to precisely place particles in your
scene. Operators—including Particle Paint, Birth Paint, Placement Paint,
Birth Texture, and Mapping Object—enable you to paint both particles and
emitters onto specific parts of your objects. Other special effects
include the ability to emit particles based on animated color data in
emitter objects.
- The utility operators have been integrated into the 3ds Max core to
extend Particle Flow's capabilities, while giving you a streamlined
workflow for creating particle effects. Clean up particle flow,
synchronize layers, repair the cache system, save a custom flow as a
preset, and automatically delete operators that are not in use and lock or
bond particles to an object (improves on the former position object
operator).
- The ability to group particles enables you to perform specific
operations on arbitrary subsets of particles. Quickly create multiple
groups and work with as many of them as you like through such operators as
Group Selection, Group, and Split Group
- The PFlowAdvanced Shape operators greatly expand the Particle Flow Shape
toolset. Define a particle shape beginning with a pre-existing shape—a
vast range of 3D and 2D shape presets are available to choose from.
Additionally, the Fast Shape Evaluation operation evaluates a reference
mesh object on the final frame quickly and accurately, significantly
improving performance.
- Workflow enhancements include an Express Save operator that has been
integrated with the 3ds Max auto-save functionality, backward
compatibility with Orbaz Particle Flow Tools, Box # 1-based scenes, and
general memory and performance improvements based on source code
optimizations.

Integrated Audio

The incorporation of ProSound into the 3ds Max Creativity Extension means
the software now supports integrated, multitrack audio to enhance your
presentations through the addition of high-quality audio, and sound
effects. This allows you to assign sounds to objects such as doors and
fountains, and add a music track or voice-over for your presentations.

- The 3ds Max ProSound toolset supports up to 100 audio tracks per scene,
per-track animated volume, audio output normalization, and audio playback
during motion capture.
- An intuitive user interface and workflow features help you to quickly
synchronize your audio. Sync your playback with the viewport, render your
track to match playback speed, or play it backwards and forwards (ping
pong mode).

ProSound supports both PCM and compressed audio in AVI and WAV format with
up to six output channels. It can also be quickly controlled via MaxScript
through 46 script commands.

Download:
http://www.shareonall.com/creativity_extension_3dsmax_lmjh_rar.htm

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Texture painting - portrait of a girl

Duber training DVD | Texture painting - portrait of a girl

To finish the series, duber training created a comprehensive Photoshop CS
2 training DVD for those that struggle with texture painting.

It is an unwritten rule that the better your textures are, the better your
models look. And again, we continue to bring the best possible training to
you. We never compromise on the quality of our work, same applies to this
DVD. loocas will not only show you how to completely paint textures from a
few photograps on your UV layouts, but he also talks and shows things that
are a bit beyond pure texture painting, for example, he explains how to
decide what size of textures you need for your meshes, how to setup your
custom brushes, how to work with alphas and blend modes. All you need for
painting your own textures from photographs is explained on this DVD.
Everything is divided into logical chapters for better and faster
navigation throughout the content.

- introduction
- workspace preparation (first, you need to prepare your workspace for
painting the textures, this is what this chapter is about)
- workflow (a word on how to prepare your own custom brushes, how to work
with alpha channels, layer masks and how blending modes work)
- color map (loocas begins with the most difficult part, painting the
color map)
- bump map (realistic materials require realistic textures, color only
isn't enough, therefore you will need to paint a bump map as well)
- specular map (light reflection on the skin's surface has to be
controlled too, the specular map will help you to do so)
- reflection map (skin is reflective, therefore loocas will show you how
to paint a fresnel map)
- other maps (achieving a realistic skin material is no easy task, you
will need a little more than the above mentioned maps)
- conclusion

The DVD also contains all the texture maps in PSD and JPG formats, the UV
maps and the custom brushes for you to learn directly from them or use
them on the model of the young girl modeled and mapped in the previous
DVDs.


http://cgtorrent.com/index.php?page=torrent-details&id=124c9e63f1544c3d77049987334b81174be379f3

3.8mb
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