Friday, July 15, 2011

3D World – July 2011 (UK)

English | HQ PDF | 116 pages | 73.32 MB
3D World the best-selling international magazine for 3D artists
3D World is the best-selling international magazine for 3D artists,
covering the fields of animation, VFX, games, illustration and
architecture. Each issue provides analysis of latest trends in the market,
artistic and technical advice, impartial product reviews, and exclusive
behind-the-scenes articles on the making of key projects in this
fast-paced industry. For those wanting to improve their technical skills,
the magazine provides tutorials, tips and step-by-step guides covering
every major 3D software package, from freeware to professional
applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.
Download:
http://www.filesonic.com/file/1125896751/3D_World_UK_2011-07.rar
—mirror—
http://www.wupload.com/file/8153561/3D_World_UK_2011-07.rar
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CG-softs

Cinema 4D R11.5 Goodies (Textures + Plugins)

Cinema 4D R11.5 Goodies (Textures + Plugins)
Downloads | Fileserve – Filesonic | 1.72 GB
It includes:
- 3rd Party Materials from Andreas Keller, Eric Smit, Mike Batchelor and
Nocturna Graphics
- 3rd Party Textures from 3D Total, 3dfluff, Sachform, Seamless Reality
Textures and Simon Wicker
- Mograph Materials
- Plugins from Mathias Bober

http://www.filesonic.com/file/1135343464/Cinema.4D.Goodies.part1.rar
http://www.filesonic.com/file/1135349124/Cinema.4D.Goodies.part2.rar
http://www.filesonic.com/file/1135343534/Cinema.4D.Goodies.part3.rar
http://www.filesonic.com/file/1135349174/Cinema.4D.Goodies.part4.rar
——————–Or———————-
http://www.fileserve.com/file/tuYyaXW/Cinema.4D.Goodies.part1.rar
http://www.fileserve.com/file/vkpXHEn/Cinema.4D.Goodies.part3.rar
http://www.fileserve.com/file/tMPdv9N/Cinema.4D.Goodies.part2.rar
http://www.fileserve.com/file/PVbEwEF/Cinema.4D.Goodies.part4.rar

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CG-softs

Artlantis Studio 3.0.6.0

Artlantis is recognized as the fastest, most powerful solution for
photo-realistic 3D rendering and animation. Now, Artlantis 3 is
strengthening its lead with an even more accurate radiosity engine, new
management of geometry by layers, better management and enrichment of
media, and simplified control of optimized lighting.
Media
The richness of the online Artlantis gallery eloquently demonstrates that
media play a key role in projects and…in Artlantis 3 with new
developments, new shaders…
Editable Anchor Points
The anchor point allows you to place and rotate an object or component in
the 3D scene. Grab this point in the 2D view by pressing the "D" key, and
simply drag it to the desired location.
Media Search Function
When opening a file, Artlantis 3 allows you to search for and replace any
missing media components on your hard drive, as well as delete them.
Transparency of Billboards and Plants
Accessible directly in Artlantis, the new transparency slider allows you
to set the transparency of billboards and 3D plants in order to better
view the project. There's no longer any need for photo editing!
Detachable Components
Detach elements of the 3D model and keep them as internal components in
your 3D scene using the polygon selection tool. This component is easy to
handle as an external object (aof) while remaining fully integrated in the
scene.
Layers
The continuous development of media (currently several thousand) has
focused our interest on their management, and on the handling of geometry
in 3D scenes.
Layer Management
Artlantis 3 has a new structure of layers: scene, objects, 3D plants,
lamps, animated objects and billboards. You can also add or remove your
own layers.
Automatic Placement
The "default layer" function allows you to determine the destination
layer for each type of media. Once you add new billboards or objects to
your projects, you can have this placement done either automatically or
manually.
Layer Import
ArchiCAD users will appreciate this new feature, which, thanks to the
ArchiCAD export plug-in, allows you to select the layers you want to
export to Artlantis.
Visibility by View
For greater ease of use and increased productivity, especially on large
projects, hide the layers that might burden your work in preview (for
example, 3D plants). What's more, this new function also allows you to
present your various layout options from the same document.
Lights
Fall-off Presets
Artlantis 3 offers 9 different types of lighting accessible by a
drop-down menu (Lights inspector). Based on an adaptation of photometric
data of light sources, these lighting options can be completely
customized: change the intensity, the color, the angle, the softness of
shadows…
Neon Shader
The Neon shader has also been greatly improved both in terms of quality
and rendering speed.
Radiosity
This brand new rendering engine, developed especially for architecture,
is faster and more accurate than ever before. No other product on the
market matches Artlantis 3's radiosity engine in rendering speed and
precision.
Exceptional Quality
In general, the quality of the renderings has been greatly improved.
Abvent's R&D team has paid special attention to the likeness between the
preview and the final rendering.
Complete Settings
Pre-defined settings for both interior and exterior scenes make life
easier for beginners, while more advanced users will appreciate the
"Expert" interface, which allows them to personalize the radiosity
settings.
Animation (Artlantis Studio)
Clouds
In an ongoing quest for realism, Artlantis Studio invites you to animate
clouds by activating the wind's parameters, the direction and speed of
which you can choose in the heliodon inspector.
Water
A plain cursor is all you need to add movement to the Water shader,
adding life to your 3D scenes with animated rivers, lakes, pools, seas.
Activation of Reg. code: archive (Incl.Crack-BEAN)
Language: Russian, English …
OS: Windows XP, Vista, Windows 7
Size: 164.24 Mb
fileserve.com
http://www.fileserve.com/file/HBx99MJ/Abvent.Artlantis.Studio.v3.0.6.Multilingual-BEAN.rar
filesonic.com

http://www.filesonic.com/file/1136594724/Abvent.Artlantis.Studio.v3.0.6.Multilingual-BEAN.rar
wupload.com

http://www.wupload.com/file/9588423/Abvent.Artlantis.Studio.v3.0.6.Multilingual-BEAN.rar

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CG-softs

Wondertouch ParticleIllusion for After Effects v1.0.2 (32/64 bit) | 84 MB

ParticleIllusion AE will work with After Effects CS3, CS4, CS5, and CS5.5
particleIllusion for After Effects (pIAE) is plug-in for for After Effects
enables artists to create gorgeous particle effects directly within After
Effects, producing a more efficient workflow and significantly enhanced
productivity. Like its stand-alone sibling particleIllusion 3.0, pIAE is
built on the industry's most robust 2D particle generation engine. As a
result, it features the same highly acclaimed speed and ease of use that
have made wondertouch products so popular with composting artists.
2,800 existing emitters in After Effects, including the popular "Pro
Emitters"
Interface Language: English Platform: Windows + Instruction
Home PAGE :- http://www.wondertouch.com/pIllusionAE.asp

http://www.filesonic.com/file/1135343454/ParticleIllusion_for_After_Effects_v1.0.2.rar
——————–Or———————-
http://www.fileserve.com/file/UcQedba/ParticleIllusion_for_After_Effects_v1.0.2.rar

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CG-softs

XRayUnwrap_v1.5.3 For 3DsMAX 2012 x32_x64

New features in the automatic UV unwrapping plugin include: redesigned
interface – fully integrated inside uvwunwrap modifier, faster unwrap
speed, Live Unwrap: select your edges and see the results in realtime,
works on any primitive (no more editable poly restriction), packing
functionality, seams can be edited inside uvwunwrap modifier, sub-object
unwrapping, map seam flags are preserved within instanced unwrap, etc
We introduced a lots of new features as follows:
−Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax
−Xunwrap at incredible speed
−Amazing Live Unwrap: select your edges and see the result realtime
−Works on any primitive. No more editable poly restriction
−Packing functionality added
−Seams can be edited inside uvwunwap modifier
−Subobject unwrapping
−Map seam flags are preserved within instanced unwrap
−Instanced unwrap over multiple objects
−Back compatibility with v1.0. Old seam flags are converted into unwrap
seams
XRayUnwrap v1.5.3 is compatible with:
3D Studio MAX/Design 2012 32 bit
3D Studio MAX/Design 2012 64 bit
3D Studio MAX/Design 2011 32 bit
3D Studio MAX/Design 2011 64 bit
3D Studio MAX/Design 2010 32 bit
3D Studio MAX/Design 2010 64 bit
3D Studio MAX/Design 2009 32 bit
3D Studio MAX/Design 2009 64 bit
3D Studio MAX 2008 32 bit
3D Studio MAX 2008 64 bit
Home PAGE:- http://www.raylightgames.com/xrayunwrap/index.html
http://www.filesonic.com/file/1132438391/XRayUnwrap_v1.5.3_For_3DsMAX_2012_x32_x64.rar
——————–Or———————-
http://www.fileserve.com/file/ET2XgzS/XRayUnwrap_v1.5.3_For_3DsMAX_2012_x32_x64.rar

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CG-softs

Imagineer Systems Mocha Pro 2.6 x86/x64 Windows/MacOSX

mocha (full version) is a standalone tracking and rotoscoping tool based
on Imagineer's unique 2.5 D planar tracking system. mocha affords you the
ability to generate solid 2D tracks, even on the most difficult shots,
saving both time and money. As a rotoscoping station, mocha's ability to
accurately track shapes saves hours of manual labor for articulate matte
creation.
Why mocha?
Tracking
mocha is a stand alone 2D tracking tool packed with features that make
the life of the effects compositing artist easier and less stressful. Now
compositors can avoid the guess work and inaccuracies that result from
painstaking and time consuming difficult hand tracking shots. The process
of generating solid 4-point tracks, giving position, scale, rotation,
shear and perspective matched tracks is sped up thanks to mocha's next
generation tracking layers and interface.
mocha is designed to export tracking data to the industry's most well
known compositing and finishing packages such as Inferno, Flame, Flint,
Smoke, Combustion, Avid DS, Quantel generationQ, After Effects, Shake,
Digital Fusion and Nuke.
Rotoscoping
mocha's advanced bezier and x-spline shape creation tools give
compositors the tools they need to create highly accurate and realistic
roto mattes. Linking shapes to the planar tracker allows the artist to
create mattes with far less manual keyframes. mocha can render mattes as
well as export shape data for Flame/Flint/Inferno, Shake, Combustion,
After Effects and Final Cut Pro.
The Planar Tracker
Throw your old fashioned point trackers away- step up to Imagineer's
advanced Planar tracker. Watch in amazement as your splines magically
rotate, scale, and shear in lock step with your shot.
AdjustTrack
mocha's AdjustTrack module takes track adjustment to another level by
offering an innovative approach to the removal of drift. Coupled with
mocha's ability to work with problematic footage, AdjustTrack is a tool
that can save you a lot of tracking headaches!
Export Tracking Data
mocha will allow you to export 2D tracking data to the industry's most
well known packages Inferno, Flame, Flint, Smoke, Combustion, Avid DS,
Quantel generationQ, After Effects, Apple Shake, Digital Fusion and Nuke.
Composite Preview
mocha allows you to import a single frame or clip and place it within a
defined domain to preview your insert.
Bezier and X-Spline tools
mocha offers several ways of shaping your splines. In addition to Bezier
and X Splines, mocha offers Shake-style tangent control if you prefer.
Track or Spline based Motion Blur
mocha can generate motion blur in two ways. If you are tracking a moving
object, mocha can create motion blur based on that motion vector. If that
doesn't do the trick, mocha can also generate motion blur based on your
spline deformations.
Effortless Spline Transformations
mocha provides an intuitive way to move, rotate and scale your splines
around, should they need some manual tweaking. Live anchor points mean you
rotate and scale from wherever you click. Elegant overlays give you easy
to read delta feedback.
Infinite Edge Control
Pull out feathers point by point. Move feather edges and control points
together or separately. Join points from separate splines together.
Serious point control in mocha.
Roto Preview
mocha allows you to import a single frame or clip as a background to
preview behind your roto'ed foreground object.
Fewer Keyframes
Powered by the Planar Tracker, your splines will no longer need so many
keyframes. Ben Grossman of The Syndicate reported a traditionally
rotoscoped 88 keyframe shot needing only 4 in mocha. Less keyframes=
tighter tracks, less work.
Export Shapes and Mattes
mocha will slip right in to your pipeline- offering renders in nearly
every industry standard File format (Cineon, DPX, TIFF, Targa, QuickTime
etc.) and shape export for Flame/Flint/Inferno, Shake and Combustion.
mocha v1.5 adds export support in the mocha shape format for both After
Effects and Final Cut.
Stable and Rapidly Evolving
mocha is built upon the same framework as monet and mokey – applications
with a mature toolset that can be depended upon for stability and frequent
upgrades.
Language: English
Imagineer.Systems.Mocha.Pro.v2.6
fileserve.com
http://www.fileserve.com/file/ZXZjfSZ/_Imag.Systems.Mocha.Pro.v2.6.rar
filesonic.com

http://www.filesonic.com/file/1136356304/_Imag.Systems.Mocha.Pro.v2.6.rar
wupload.com

http://www.wupload.com/file/9581990/_Imag.Systems.Mocha.Pro.v2.6.rar
Imagineer.Systems.Mocha.Pro.v2.6.X64
fileserve.com
http://www.fileserve.com/file/QRea94j/_Imag.Systems.Mocha.Pro.v2.6.X64.rar
filesonic.com

http://www.filesonic.com/file/1136360264/_Imag.Systems.Mocha.Pro.v2.6.X64.rar
wupload.com

http://www.wupload.com/file/9582106/_Imag.Systems.Mocha.Pro.v2.6.X64.rar
Imagineer.Systems.Mocha.Pro.v2.6.MACOSX
fileserve.com
http://www.fileserve.com/file/gfPnZUG/_Imag.Systems.Mocha.Pro.v2.6.MACOSX.rar
filesonic.com

http://www.filesonic.com/file/1136364394/_Imag.Systems.Mocha.Pro.v2.6.MACOSX.rar
wupload.com

http://www.wupload.com/file/9582330/_Imag.Systems.Mocha.Pro.v2.6.MACOSX.rar

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CG-softs

World Machine Professional v2.3 Beta-1 CGP

New Features:
Professional Edition:
+ Multimonitor support. You can send any of the views to your extra windows
Bugs Fixed:
+ Strange issues regarding banding on the persistence inputs of the
Advanced Perlin
+ Strange issues with invalid denormal values crashing WM
+ Strange issues with route points becoming stranded and causing load
crashes
+ Macros falsify properly
+ Memory leaks should be no longer possible
+ Mesh objects are now properly masked
+ Flipping issue with TIFFs and other programs not respecting origin flag
+ Issue where toolbar buttons disappeared when WM was dragged to another
monitor


http://www.filesonic.com/file/1138371124/World.Machine.Professional.v2.3
Beta-1.rar

http://www.fileserve.com/file/72ChZ5M/World.Machine.Professional.v2.3
Beta-1.rar

http://www.uploadstation.com/file/DSRqUZc/World.Machine.Professional.v2.3_Beta-1.rar

http://www.wupload.com/file/9808252/World.Machine.Professional.v2.3
Beta-1.rar


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CG-softs

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D is a complete system that makes easy making liquids in Autodesk�s
3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid
behavior, and a multi-resolution polygonal surface is also generated to
display the liquid surface.

Its main features are:
Particle based dynamic engine that automatically animates liquids that
interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid
surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
HOME Page:–http://3daliens.com/
Download Links:-
http://www.filesonic.com/file/1301935484/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar
——————–Or———————-
http://www.wupload.com/folder/113564
——————–Or———————-
http://www.fileserve.com/file/CbrDkgH/3Daliens_Glu3D_v1.3.36___Pwrapper_v1.016_for_3DsMax_2012.rar

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CG-softs

The Watch Tutorial Series 3DsMax and V-ray

The Watch Tutorial Series 3DsMax and V-ray
Video: AVC, 1600 x 860, 1.860, 20.000 fps, 599 Kbps I Audio: AAC, 44.1
kHz, 53.6 Kbps, 2 channels
In this series i will show you how to make the modeling, lighting, shading
and rendering of a 3D beautiful watch in 3ds max and VRay.
Info
Size: 1.5 gb
Format: mp4
Language:English
Project Files: Included
Year: 2011
Download Links:-
http://www.filesonic.com/folder/7181601
——————–Or———————-
http://www.wupload.com/folder/114271
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CG-softs

CG Artist – Grass Textures Pack

CG Artist – Grass Textures Pack
66 JPEG | max.6150×6150 | 305 Mb
Download Links:-
http://www.filesonic.com/folder/7204551
——————–Or———————-
http://www.wupload.com/folder/116251
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CG-softs

Graphisoft ArchiCAD 15 32bit/64bit ENGiNE

ArchiCAD 15 – Broaden Your DESIGN Horizons
ArchiCAD 15 enriches architectural forms available for designers to
unleash their creative minds, and it also expands the scope of the BIM
workflow to include renovation & refurbishment projects.

Enriched architectural forms
The evolution of forms has always walked hand-in-hand with the evolution
of structures. From the simplest barrel vaults to the most sophisticated
rib vaults, the architect has always aspired to combine durability,
utility and beauty (Vitruvius). These very principles can be seen in the
finest examples of Modern architecture as well. ArchiCAD 15 expands the
design capabilities of its BIM tools, including new Shell structures, to
support the broadest spectrum of architectural shapes and forms found in
both classical and modern architecture.
New definition of design space
The evolution of the design process has gone through at least as many
revolutionary steps as the forms and structures themselves. During the
course of the past few decades, architects have gradually left the
"flat-lands" of 2D sketching for the exciting "high-lands" of designing in
3D virtual spaces. The increase in freedom brought about by the third
dimension, however, adds a new degree of difficulty to orientation in
space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to
revolutionize the 3D space definition, making the perspective view the
natural, 3D environment for building design.
Renovation workflow support
The advent of modern technology has significantly increased the life-cycle
of a building. As a result, renovation and refurbishment projects are
nearly equal to the volume of new buildings in most of the developed areas
of the world. ArchiCAD 15 expands the design scope to renovation and
refurbishment projects with native BIM design and documentation workflow
support all the way through.
Best-in-class BIM workflow
In addition to the impressive list of new and refined design tools and
workflows, ArchiCAD 15 includes improvements to its IFC interface and OPEN
collaboration workflow with engineers

http://www.filesonic.com/file/1308292934/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.filesonic.com/file/1308290374/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.filesonic.com/file/1308296504/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.filesonic.com/file/1308293534/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://www.fileserve.com/file/k2Qqjqd/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.fileserve.com/file/YNrnxkA/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.fileserve.com/file/66SRZP4/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.fileserve.com/file/CUWnfmz/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://www.uploadstation.com/file/JXqsjwP/Graphisoft_Archicad_15_32bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/egcDRTC/Graphisoft_Archicad_15_32bit_ENGiNE.part2.rar

http://www.uploadstation.com/file/DtvHxjQ/Graphisoft_Archicad_15_64bit_ENGiNE.part1.rar
http://www.uploadstation.com/file/nbe5GfX/Graphisoft_Archicad_15_64bit_ENGiNE.part2.rar


http://cgpeers.com/torrents.php?id=3881

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CG-softs

Axyz-design An(i)ma 1.1.0 x32/64 with 8 actors addon *CGPERSIA EXCLUSIVE*

Human characters in 3D scenes become ever more important in
visualizations, animations and illustrations. Character animation is a
specialized area of the animation process and because of its complexity,
most of the animation work has catered to very advanced users and
programmers, leaving virtually no access to all other users.
an(i)ma is the fastest stand-alone character animation application
developed especially for architects and designers, ideal for quickly and
easily creating stunning 3D animations in less time.Our motion-editing
tools and content make 3D character animation easy and affordable, and
enables creative and technical artists to take on demanding
animation-intensive projects.

FEATURES HIGHLIGHTS
Ready-To-Run Agent Libraries
an(i)ma uses the award winning line of Metropoly 3D Humans. These digital
Actors are controlled by real motion capture data and automatic procedural
motions combined with
a motion blending system to achieve
super-realistic animations.
CrowdCloner
You can simulate the behavior of a large number of characters with some
simple parameters.
WYSIWYG Interface
an(i)ma uses a simple and intuitive interface that allows for a fast and
easy drag and drop editing. A short learning curve allows you to focus on
design and visualization without being distracted by the software.
Collision Brain
an(i)ma combines a sophisticated AI brain engine to predict collisions
between agents. The animated characters in the scene will behave
realistically.

http://www.axyz-design.com/anima/

Contains an(i)ma 1.1.0 all the plugins and manual along with 8 actors
and of coarse the crack from Roocoon!

http://www.filesonic.com/file/1312610934/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar
http://www.filesonic.com/file/1312614834/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar

http://www.fileserve.com/file/qde75sk/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.fileserve.com/file/zNzFQDU/Axyz-design
An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar

http://www.uploadstation.com/file/dkhuwfU/Axyz-design_An(i)ma_1.1.0_x32.X64.CGPERSIA.part1.rar
http://www.uploadstation.com/file/g8YC2WH/Axyz-design
An(i)ma_1.1.0_x32.X64.CGPERSIA.part2.rar


http://cgpeers.com/torrents.php?id=3902


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CG-softs

fxphd – AFX205 – After Effects Motion Graphics II

fxphd – AFX205 – After Effects Motion Graphics II
English | AVC1 1152×720 | AAC 64 Kbps | project file | 2.49 GB
Genre: eLearning
Download:
http://www.filesonic.com/file/1312624071/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.filesonic.com/file/1312755271/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.filesonic.com/file/1312874171/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.filesonic.com/file/1312945361/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.filesonic.com/file/1313003871/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.filesonic.com/file/1313100721/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.wupload.com/file/34626594/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.wupload.com/file/34635506/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.wupload.com/file/34640124/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.wupload.com/file/34644277/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.wupload.com/file/34648191/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.wupload.com/file/34650662/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar
—mirror—
http://www.fileserve.com/file/ZXUFnrh/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part1.rar
http://www.fileserve.com/file/Rjt2y8W/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part2.rar
http://www.fileserve.com/file/9sJzS7d/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part3.rar
http://www.fileserve.com/file/92KV6D3/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part4.rar
http://www.fileserve.com/file/MSgkGue/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part5.rar
http://www.fileserve.com/file/csuXyVu/CGR_fxphd-AFX205_AE.Motion.Graphics.2.part6.rar

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CG-softs

Daarken.com – Female And Male Pose

In this bundle you will receive both the Female and Male Pose tutorial.
Learn how to paint a male and female in a standard standing pose. Each
video has about 5 minutes of additional footage talking about basic
measurements and more refining of the painting. Both of these videos are
filmed in real-time so that you won't miss a moment of the action. High
res (1500 pixels wide) layered psd files of each painting are included in
the bundle along with the brushes used for each painting.
Female Pose
Length – 44:43
Male Pose
Length - 44.50
Format – QuickTime HD 1440×900

http://anonym.to/?http://daarken.com/store/index.php?main_page=product_info&cPath=65&products_id=323&zenid=8ff066f44004854809146951950d29be


http://www.filesonic.com/file/1304137824/Female_and_Male_Pose.zip
http://www.fileserve.com/file/gjkJnv7/Female_and_Male_Pose.zip
http://www.uploadstation.com/file/F7tQKVq/Female_and_Male_Pose.zip

http://www.wupload.com/file/33275176/Female_and_Male_Pose.zip

http://cgpeers.com/torrents.php?id=3876

--------------
CG-softs

Total Textures V18 – “Sky Textures”

Total Textures V18 – "Sky Textures" is a collection of high resolution
panorama textures that can be applied to a sky dome and are set up ready
to work within such a 3D environment. Due to their huge size (over 17,000
x 5,000) they can alternatively be used as a background pass in 3D render
composites or even mapped onto a plane. They incorporate different weather
conditions ranging from stormy and overcast to clear and sunny and have
also been taken at different times of the day from the morning through to
afternoons and sunset.
This DVD contains 101 individual images. Each texture has been hand
crafted from 100% original photography and is also of course totally
flexible, meaning it can be used in many projects.

Product details

Texture format: jpeg, tiff,
Average texture resolution: 17,430 x 5,137
Interface: HTML interface providing easy browsing and map selection
Software: Compatible with all 3D software packages
Browser: Compatible with all browsers
Computer: PC and Mac compatible
Format: Texture DVD


http://www.filesonic.com/folder/7380981

http://fileserve.com/list/RFUxrUb

http://uploadstation.com/list/zJHfTdM

http://cgpeers.com/torrents.php?id=3927


--------------
CG-softs

Total Textures V19 – “Destroyed & Damaged”

Total Textures V19 – "Destroyed & Damaged" contains a group of images
relating to manmade destruction and includes damage caused by bullets and
shells. Most of the textures have been crafted from original photography
whilst a handful incorporates some hand-painted details. The effects of
fire and vandalism are also covered, as well as acid spills. The textures
would suit any war-torn environments, as well as being appropriate in
almost any architectural context, and include damage to metal, stone and
wooden surfaces.
This DVD contains 130 individual images comprising of over 440 individual
handcrafted texture maps. Each texture has been hand crafted from 100%
original photography, and each has their own unique bump and specular map
included.
The 'Tiff' files included carry an appropriate alpha channel and can be
saved out by using the 'Save as' option when 'right-clicking' (PC) or
'option-clicking' (Mac).
Product details
Texture format: jpeg, tiff,
Average texture resolution: 1600 x 1200
Interface: HTML interface providing easy browsing and map selection
Software: Compatible with all 3D software packages
Browser: Compatible with all browsers
Computer: PC and Mac compatible
Format: Texture DVD


http://www.filesonic.com/folder/7380971

http://fileserve.com/list/RavcRaU

http://uploadstation.com/list/3dX4BDv


http://cgpeers.com/torrents.php?id=3929

--------------
CG-softs

cmiVFX – Nuke Advanced Keying And Channel Operations with Expressions

cmiVFX – Nuke Advanced Keying And Channel Operations with Expressions
| project files | .mov | 933Mb
In this in-depth training video you will learn, step-by-step, to create
perfect mattes from green/blue screen footage (process screens) in Nuke.
You will learn to use multiple keying approaches that will prepare you for
any shot, and the various challenges that inevitably arise. You will learn
proven ways to fix problems, such as preserving hair detail and removing
color spill from process screens. Color spill is almost always a problem
and dealing with it is one of the most important aspects of integrating
your process screen elements into a shot. After learning these techniques
Nuke will become an indispensible solution for even the most challenging
keying and channel operations.
Simple Color Difference KeySimple Color Difference Key
In a green screen shot, for example, simply subtracting the green from
the red channel can create a good starting point for a matte. All
commercial keyers will take you some of the way there but, more often than
not, your shot will require a multiple step solution. Having access to the
component parts of a multiple layer keyer can help you hone in on problem
areas and solve your keying issues in less time – freeing up time to
refine the composite layers and blending. (see also Modular Keying)
Combining Mattes: Inside, Outside & Edge Approach
Nuke & NukeX come with a range of excellent keyers. All of them are able
to produce (and output) an alpha channel and matte. These mattes can be
combined for a more refined approach when a single key does not achieve
the desired result. One method can create a solid, or hard, "inside matte"
that removes all the unwanted noise from the outside of the matte. Once
this hard matte is created, the artist can focus on refining the edges of
the subject to extract all the detail required. You will learn which shots
are the most appropriate for this more advanced approach to keying. There
are several training videos that focus on this approach to keying as well
as some free ones in our library.
Combining Mattes: Individual Areas of Interest
A general key might give a good matte, but there are usually areas that
need special treatment, i.e. hair, a dark shoulder etc. Utilizing what is
known as an "area of interest" we can focus on specific areas in the matte
and produce a key that addresses the specific problems for just this
selected area. When several mattes of this kind are combined into one
matte it is possible to solve an array of complex keying problems. This
method can also be used in conjunction with the "Inside, Outside & Edge
Approach". If you are familiar with "Maynard Keying" or "Blocking Out"
techniques (please refer to further cmiVFX keying videos on these
subjects) this section of the video will enable you to construct powerful
procedural keyers with the utmost control.
Despill
When working with green or blue screen material it is very common for the
color of the process screen to reflect onto the subject. This "spill" will
appear as a color cast on the subject when included in your composite. The
use of some simple expressions can remove this color cast and enable you
to achieve the best possible result. A substantial degree of control over
the "despill" area can be achieved in Nuke by the use of a despill node
network. Expressions are non-intuitive to many beginners but just a
limited knowledge of some simple expression code can save any artist a ton
of valuable time. This portion of the video is a staff favorite!
Changing the Color of the Despill
Simply suppressing the spill color does not always improve the
integration of the element into the shot. Usually this method simply
introduces a different cast to the subject's edges. When the "despilled"
color is not present in the background element it will be just as
out-of-place as the spill itself! In this chapter you will learn how to
change the spill color to integrate with the colors in the background
plate. There are several ways to do this using one of several
applications. However, one method is faster than the others in most
scenarios. We will share the proven method that our research shows is the
best and quickest process!
Retrieve Edge Detail
Even when a good, basic key is obtained it is still likely that some of
the edge detail will be lost along the way. This is almost always true
when one relies on the use of a single commercial keyer. You can make your
life so much easier by learning an alternative solution that enables you
to retrieve that missing detail. Using a clever method of applying the
original foreground element over the background plate (prior to adding our
keyed element on top) you can achieve an astounding result in no time – a
technique that you will use over and over again.
Evening / Leveling Green Screen
In order to use the above method to recover edge detail, you will need a
consistent, flat process screen with no irregularities. Such a flat
process screen would also be handy for other operations. By comparing a
clean plate, the actual shot, and a solid green constant we can produce a
matte that will enable us to level out any irregularities in the screen as
it was shot on set or location. It is true that even the best Visual
Effects Supervisor can be forced by time constraints or other
circumstances to present you with a less than optimal process screen! This
method of achieving a flat green screen is invaluable.
Mocking Up a Clean Plate
Quite often shortcuts in production, as illustrated above, can mean more
work for the artist. An adequate clean plate is not always supplied with a
set of shots. There are ways an artist can create such a clean plate from
the available elements and solve various problems in the shot. One method
is to remove the foreground that was shot in front of the process screen
and use neighboring colors to fill in the void. This is known as "color
remapping". Once a clean plate is produced it can be used to help produce
a flat process screen that can be used to retrieve the finest edge detail.
This technique can even be used to extract a key for an object on a
background that was never intended as a keying scenario – without process
screens.
Light Wrap
The effect of light coming from the background and engulfing the
foreground element can be essential to make a shot look convincingly real.
We will show you how to quickly build such a set up that will give you
full control of this effect. This will allow you to produce realistic
light wraps rather than just a bright fringe that other methods simply add
around the foreground object.
This is not your basic keying video. We bring you in-depth, "software
impartial" and intuitive techniques to add to your arsenal – techniques
that you will use in your own workflow every day. We are very excited to
bring you these tools because we know they will make your job easier and
much more fun!
Home page:
http://www.cmivfx.com/tutorials/view/271/Nuke+Advanced+Keying+and+Channel+Ops
Download Links:-
http://www.filesonic.com/folder/7357171
——————–Or———————-
http://www.wupload.com/folder/128340
——————–Or———————-
http://www.fileserve.com/list/WKyhDtC

--------------
CG-softs

FXPHD VUE301 – Advanced Vue Techniques

As promised here is the vue 301 coarse from FXPHD
This course follows up on the Vue201 course, and offers intermediate and
advanced Vue artists an opportunity to deepen their knowledge of the
program and to acquire new practical techniques for production work. In
the first half of the course we will concentrate on specific areas and
tools in Vue, while the second half will essentially be a detailed
work-through of a VFX shot involving Vue – from initial planning stages to
final Nuke compositing. Throughout this course we will also get a chance
to explore and use the great new features of Vue 9.
Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he
was a senior digital artist at ILM Singapore and Framestore NY. He has
created visual effects for films such as "Clash of the Titans", "Salt",
"Transformers: Revenge of the Fallen", "Surrogates", "Terminator
Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of
the Crystal Skull". Dinur is a true Vue veteran, and has been using the
app extensively since version 2 in numerous projects. He has written Vue
tutorials for various publications, including 3D World Magazine (for which
he is a regular contributor), and has created many sample scenes for Vue
xStream, Infinite and Esprit.
Class 1: Modeling with displacement – Displacement can be used as a
powerful modeling tool in Vue. We will create a custom "rock generator"
material, examine the potential of the world coordinates system, mix
fractals, model high-detail cliffs with MetaBlobs and use the great new
parameter publishing feature of Vue 9.
Class 2: HyperBlobs and sub-surface scattering – Building on the previous
class, we will take a look at the new HyperBlob feature which combines
displacement, volumetric shading and MetaBlobs. We will then move on to
sub-surface scattering. By looking at how the different parameters affect
the look of the material, we will create more natural-looking shaders for
ice and marble.


Class 3: Relighting and advanced lighting techniques – The new relighting
feature in Vue 9 is a fantastic tool, but requires a switch from the
standard Vue lighting paradigm in order to fully exploit its potential. We
will create a lighting rig with selective lighting and explore various
lighting techniques.
Class 4: Terrain modeling with the Rocky Mountain fractal – Another great
new feature in Vue, the rocky mountain fractal packs a lot of power, and
we'll spend the entire class not only uncovering its secrets but also
looking deeper into the function editor and tgerrain modeling in general.
Class 5: Vue in production – part 1 We will discuss different aspects of
using Vue in production – its strengths and weaknesses, its role as a
matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then
examine the shot and come up with an initial strategy, before heading off
to 3D camera tracking.
Class 6: Vue in production – part2 We will use Maya to create a master
layout scene that will enable us to streamline the workflow in both Vue
and Nuke. Next we will look at the correct process of importing the scene
and camera into Vue and setting up a basic scene.
Class 7: Vue in production – part3 In this class we will start creating
elements in Vue and bringing them into Nuke. We will concentrate on the
2.5D elements, rendering out single frames and passes from Vue and setting
up projections in 3D space in Nuke, while I finessing and retouching the
Vue elements in comp.


Class 8: Vue in production – part4 We will move on to creating fully 3D
elements and renders. We'll look at the different solutions, from
importing Vue tree models directly into Nuke to rendering out animations
in Vue. We will discuss subjects such as flicker reduction, correct
lighting, motion blur and texturing.
Class 9: Vue in production – part5 In this class we will continue working
on the shot, adding more elements while finessing the comp. We will also
take a look at creating volumetric and atmospheric effects, in Vue as well
as in Nuke.
Class 10: Various subjects – In the last class we will take a closer look
at Vue trees and see how we can re-generate and edit their textures to
improve the way they look. We will also explore shadow-mate materials, as
well as the new reflection-matte and ambient relighting control features
of Vue 9.5.

http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#VUE301


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rarhttp://www.fileserve.com/file/JSsSMcE/Vue 301
– Advanced Vue Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rar
http://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue
Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.uploadstation.com/file/EFVuCQP/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part1.rarhttp://www.uploadstation.com/file/Kq2XJJ2/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part2.rarhttp://www.uploadstation.com/file/4gmwvw7/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part3.rar

--------------
CG-softs

EdgeChEx 6.0.0 Max 2008-2012 32/64bit FLUX

Information:
This plugin allows to create chamfer (simple and advanced) selected edges
and extrude
new polygons after chamfer.
Requirements:
3ds Max 2008 or higher

PLEASE READ THE INSTRUCTIONS CAREFULLY!!

Installation:
1: Copy the file "EdgeChEx.dlm" from the folder "32-bit" to the subfolder
"plugins" in the root folder of the 3ds Max 32-bit.
and/or
Copy the file "EdgeChEx.dlm" from the folder "64-bit"to the subfolder
"plugins" in the root folder of the 3ds Max 64-bit.
2: Start up 3ds Max (In Admin) and locate EdgechEx in the modifier stack.
3. Locate the Authorization panel in edgechEx and copy the request code
4. Start up the keygen (in Amin) and paste the request code into the Id
box and generate
a serial.
5. Copy the generated serial back into the serial box in EdgeChEx and
click ok
6. Restart Max
7. Flux'd!

also note it will not actually say its registered succesfully it will
just work without these limitations.

Limit for demo version:
Collapse modifier stack
Load and save parameters
Segment chamfering

http://www.filesonic.com/file/1335087884/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip[/CODE]

http://www.fileserve.com/file/cgXJ4sv/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

hhttp://www.uploadstation.com/file/ydtjpJa/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip

http://www.wupload.com/file/38371169/EdgeChEx_6.0.0_Max_2008-2012_32&64bit_FLUX.zip
Thanks to Lephar for supplying the retail
--------------
CG-softs

Lynda.com – After Effects Apprentice 08: Nesting and Precomposition

Fileserve – Filesonic – Bitshare – Hotfile – Uploadstation – WUpload |
1.74 GB

Course name: After Effects Apprentice 08: Nesting and Precomposition
Authors: Chris Meyer / Trish Meyer
Duration: 02h 05m
Released on: 6/29/2011
Exercise files: Yes


In this course, Chris and Trish Meyer share two of the core secrets
required to become an efficient After Effects user: understanding the
render order (the internal order of operations After Effects uses when
calculating masks, effects, transformation, track mattes, and layer
styles) and the use of multiple compositions where a composition may be
nested into one or more other comps. This makes it easier to group layers,
efficiently re-use a common element to quickly accommodate client changes,
pan around large composites of multiple layers, and solve render order
issues. Exercise files are included with the course.

The After Effects Apprentice video lessons were created by Trish and Chris
Meyer and are designed to be used on their own or as a companion to their
acclaimed book, After Effects Apprentice. We are honored to host these
tutorials in the lynda.com Online Training Library®.

Topics include:
Grouping layers by nesting and pre-composing
Identifying and solving render order issues
Navigating composition hierarchies
Editing a precomp while viewing the result in another composition
Preserving the frame rate of a nested composition

http://fileserve.com/list/ynjCM8S

http://www.filesonic.com/folder/7461291

http://bitshare.com/?d=wbhf01bc

http://hotfile.com/list/1801631/158d136

http://uploadstation.com/list/3wRJ3Tz

http://www.wupload.com/folder/135872

--
--------------
CG-softs

Elephorm – Apprendre le rendu 3D avec V-Ray 2 – fondamentaux

Elephorm – Apprendre le rendu 3D avec V-Ray 2 – Les fondamentaux
| Français | 5 H 20 Min | 6.2 Go + 2.7 Go
Chaosgroup V-Ray 2 is the 3D rendering engine the most popular in the
world of architecture and design. Vincent Grieu, specializing in
architectural visualization, will guide you through this training
dedicated to 3D artists wishing to master the rendering engine V-Ray, a
powerful engine that is associated with 3ds Max, fast and intuitive.
You will learn the fundamentals of VRay to achieve realistic 3D images
with 3ds Max.
More
Info:_http://www.elephorm.com/3d/formation-vray/apprendre-le-rendu-avec-vray-2.html

fileserve.com
http://www.fileserve.com/list/4SKmXRH

filesonic.com
http://www.filesonic.com/folder/7461851

wupload.com
http://www.wupload.com/folder/135720

uploadstation.com
http://www.uploadstation.com/list/dSEFgYD

--------------
CG-softs

Arnold Render 1.11.1 Beta for XSI 2011-2012 32/64

Big thanks to Roocoon for cracking this another first for cgpersia yet
again!
its precracked for X64 and also X32 which is untested.
there maybe a virus alert given off just ignore it as its a false positive.

some info and tests using Arnold render engine in the link below
http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render


http://www.filesonic.com/file/1349648494/Arnold 1.11.1 beta.rar

http://www.fileserve.com/file/w5k2WuY/Arnold 1.11.1 beta.rar

http://www.uploadstation.com/file/4yfyg7Q/Arnold_1.11.1_beta.rar

--------------
CG-softs

CMIVFX – Ultimate Learning

Ultimate Learning System Vol 2
Like any good craft, you need the right tools in your hand to bring your
ideas to life. Since the begging of computer graphics, people search for
the right elements to start their own projects. In this volume we will
talk about the robust tool set inside Cinema4D and how they can help you
turn your ideas to reality. Geometry, lights, deformers, bones and sound
setup workflow's are all covered topics accompanied by in-depth notes with
real life tips and tricks. The Tool Sets from Cinema 4D are one of the
most extensive libraries in the Computer Graphics Market. We will show you
how to create whatever your heart desires. Master the tools to orchestrate
gorgeous 3D artwork. To build a strong house that can stand up to strong
wind, you must have a strong, deep base. The same idea applie to workflow.
Here you will find precious information that can build you into a strong
C4D artist.

Primitives and Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders,
mountains and several other options are explained with care. Learn how to
use them to start virtually anything you want also discover the secret of
using the amazing splines options ranging from simple circles to complex
image guided splines that can help you model with precision. KEYWORDS:
Cinema 4D Training, C4D, Bodypaint, Maxon
NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and
allow you to create some very organic shapes with limited operations.
Learn how to sharpen your modeling skills by using NURBs as a start off
point. Understand how to move everything into polygon mode and how it can
help you add that extra something special to your creations.
Arrays
Duplicate geometry with style and precision. Create complex boolean
operations. Learn how to create metaballs and know how they work while
understanding the workflow of adding symmetry to your models. Work with
custom work planes and learn how they can help you achieve unique
performance when modeling or animating.
Cameras
How do I enable depth of field and how to control it? What is the best
way to animate a camera in a scene and what are the differences from the
camera modes that we have inside Cinema4D? All those questions and more
are answered here. Also, learn tricks that can help you control your
cameras in a more accurate way.
Lights
Lights are in the top 10 most important features of computer graphics for
sure. To really master lighting, is something that takes time and
experience. We want to show you why lights in C4D is a very accommodating
system for lighting artists. We explain how they work in detail, and show
you what the singular styles of lights are so you can achieve scenes like
never before.
Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the
extensive list of deformers. Get the knowledge you need to use them in
your favor, to help you model or animate in an intuitive. We will talk
about the tricks to stack tools properly in an organized manner. Apply
them to anything you want ranging from splines to complex geometry by
following a few important steps.
Bone Deformers
Bones are the the most important element of a character. It will allow
them and special objects to move organically and realistically, but there
are a few tricks to get them working properly and to behave in a
predictable way. In this section we cover all the needed information for
skeletal type deformations.
Sound Design
Using audio files as guides for timing and style can bring a new flavor
to your animations. We are going to create together a scene from scratch
in which we will model, rig, and add custom controllers to apply all our
new knowledge. Then you will see in first hand how the sound can be used
to improve accuracy when you are animating.

http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2


http://www.filesonic.com/file/1350296394/Ultimate Learning System Vol.
2.part1.rar
http://www.filesonic.com/file/1350292704/Ultimate Learning System Vol.
2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol.
2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol.
2.part2.rar

http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar

http://cgpeers.com/torrents.php?id=4012&torrentid=4009


This is old but Its the only volume that was never released so here it is
just for legacy reasons, some may find it uselful
thanks to the supplier as always
--------------
CG-softs

Mootzoid Complete Plugins Win/Linux 32/64 – MnT

This pack contains
emflock 2.00 – Win/linux 32/64
emFluid 4.03 – Win/linux 32/64
emPolygonizer 3.01 – Win/linux 32/64
emRPC 4.00 – Win/linux 32/64
For Softimage 2011 SP1 – 2012
http://www.mootzoid.com/wb/


http://www.filesonic.com/file/1357774584/Complete_Mootzoid_Plugins_win&linux_MnT.rar

http://www.fileserve.com/file/Zmhb4Zg/Complete_Mootzoid_Plugins_win&linux_MnT.rar

http://www.uploadstation.com/file/mSJMPFA/Complete_Mootzoid_Plugins_win&linux_MnT.rar

--
--------------
CG-softs

Digital-Tutors: Substance Procedural Texturing in Maya 2012

In this series of lessons we will be exploring the Substance procedural
texturing system included with Maya.
With Substance, we no longer have to rely on the time-consuming process
of acquiring and manipulating photographs to suit our texturing needs.
Substance allows us to procedurally generate textures that are highly
realistic and highly customizable. This course will cover essential topics
such as applying and modifying Substance textures, understanding the
limitations and potential complications you may run into when using
Substance textures, and how we can work around these.
We will also learn how to create our own custom Substance textures, and
how to extend the functionality of Substance through the use of 3rd-party
plugins.
10 videos in this course
1. Introduction and project overview
2. Loading the Substance plugin for Maya
3. Creating Substance textures in Maya
4. Connecting and disconnecting Substance nodes
5. Controlling Substance texture resolution
6. Substance texture placement in Maya
7. Baking Substance textures in Maya
8. Using the Bitmap2Material plugin
9. Using the Maya Substance Bonus Tools
10. Rendering Substance textures in mental ray

filesonic.com
http://www.filesonic.com/file/1360083364/DTSubstance2012.zip

fileserve.com
http://www.fileserve.com/file/BW8Rgq3/DTSubstance2012.zip

uploadstation.com
http://www.uploadstation.com/file/KwRqZRa/DTSubstance2012.zip

wupload.com
http://www.wupload.com/file/42132173/DTSubstance2012.zip


--------------
CG-softs

70 High-Res Ground Textures – Cg Premium Content

As everyone knows shooting good ground textures can be a difficult, time
consuming task. Well fear not, regular contributor Chandan Kumar has done
all the hard work for you! and put together a massive collection of 70
high resolution ground textures! These are available exclusively to our
premium subscribers, so log-in and download them now!

Download:
http://www.filesonic.com/file/1383262781/70_Ground_Textures.part1.rar
http://www.filesonic.com/file/1383262811/70_Ground_Textures.part2.rar
http://bitshare.com/files/nshrwszq/70-Ground-Textures.part1.rar.html
http://bitshare.com/files/kjmge8d6/70-Ground-Textures.part2.rar.html

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--------------
CG-softs

Cebas finalFlares v1.5 For 3DsMAX 2012 WIN32/WIN64 – XFORCE

finalFlares 1.5, the successor of RealLensFlare II, is now available as a
stand alone option for 3ds Max and 3ds Max Design. Finally, one of the
best and most powerful F/X packages for 3ds Max is available to every 3D
Artist at an affordable price.
Supported Platforms
3ds Max Design 2010-2012
3ds Max 2010-2012
32 and 64-bit
Studios around the globe are using RealLensFlare and are upgrading to
finalFlares 1.5 already! The finalFlares effects engine has been used in
many major movie and game titles of today. Movies like Star Trek Nemesis,
Lethal Weapon, Lost in Space, Schuh des Manitu or such million seller game
titles as Command and Conquer, Star Craft and Diablo have all utilized
finalFlares F/X technology for their special effects.
finalFlares 1.5 covers the following optical effects:
Photo real Lensflare Effects Render Effect
Photo real Glow Effects
Ultra Fast Multithreaded Camera Lens Effects
Unique Atmospheric Lensflare Effect
Edges Glow used to enhance object outlines
Full HDRI support for Glows and Highlights
Photo real camera blooming
THANKS TO XFORCE
Download Links:-
http://www.filesonic.com/file/1386873614/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar
——————–Or———————-
http://www.wupload.com/file/46021341/Cebas_Final_Flares_v1.5_For_3DsMAX_2012_WIN32_WIN64.rar
--
--------------
CG-softs

ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB

ZBrush Manimal Creation | *.pdf (70 pages) | project files | 212.56 MB
Manimal is a ZBrush tutorial series divided into six parts, covering
nearly 70 pages and addressing the process of transforming a generic base
mesh into an original creature design.
The notion behind the series assumes the task of genetically splicing a
human being with a different animal class and sculpting the resultant
character. Each of the tutorials adopts a different animal class as its
theme and walks through the stages of developing a concept, sculpting the
overall proportions through to the individual features and particular
anatomical mutations. The types of brushes used to form the main muscle
groups alongside those used to create the finer details are covered, with
each author offering their unique approach to the process. Texturing
techniques and material set ups are included in the series with all the
associated tips and tricks that help towards producing a final render.
This eBook also contains a base mesh, matcaps and movie files.
Download:
http://www.filesonic.com/file/1358587481/ZBrushManimalCreationCGP.rar
—mirror—
http://www.wupload.com/file/42011450/ZBrushManimalCreationCGP.rar
—mirror—
http://www.fileserve.com/file/a6cXFYg/ZBrushManimalCreationCGP.rar

--

Thursday, July 14, 2011

Lynda.com – Google SketchUp 8 Essential Training

Duration: 6h 27m | Video: AVC (.mov) 960×540 15fps 400Kbps | Audio: AAC
48KHz 128Kbps 2ch | 1.29 GB
Genre: eLearning | Language: English
In Google SketchUp 8 Essential Training, author George Maestri explains
how to model and render 3D objects and scenes using Google SketchUp 8. The
course covers the fundamentals of the application, from navigating the
user interface, manipulating objects, and building basic shapes to
importing objects from Google Earth, animating a scene, and modeling
organic terrain using the Sandbox tools. The course also explores SketchUp
Pro features, which are available as an upgrade. These include tools for
creating dynamic components and adding interactivity, as well as
sophisticated importing and exporting options for working with outside
applications. Exercise files accompany the course.
Topics include:
* Setting preferences
* Building scenes
* Pushing and pulling faces into 3D
* Creating 3D text
* Measuring and labeling models
* Creating, editing, and adjusting materials
* Projecting maps onto curved objects
* Modeling with floor plans
* Rendering a scene
* Geolocating models with Google Maps
* Modeling in Photo Match
* Hiding objects dynamically
* Creating solids
* Exporting objects for rendering
Download Links:-
http://www.filesonic.com/folder/7784461
—Or—
http://www.wupload.com/folder/167166
__________________________________________

--
CGsofts.

Poser Pro 2010 SR1 | 4.1 GB

Integrate animated 3D characters and gigabytes of Poser content with the
tools in your production pipeline. Poser Pro 2010 saves time and resources
for professional artists and production teams with ready-to-go, pre-rigged
characters and a content library full of ssets Working inside Poser Pro
generates dynamic images and video with its advanced lighting and powerful
rendering technology.
Key Features:
————-
- Content Management: Find what you need in Poser's content library with
keyword search, online search and metadata. Display previews, browse
categories and drag and drop to scenes.
- Professional Animation: Combine multiple layers of action into one fluid
lifelike animation. Animate by keyframing pose to pose or import motion
capture data. Automate walk and run cycles with natural gait and style
with the WalkDesigner.
- Realistic 3D detail: Create photo real images with full ranges of
intensity and color with High Dynamic Range Image (HDRI) support. Add high
resolution 3D detail to any mesh through the use of normal mapping.
- Hosting with PoserFusion: Use Poser Pro's pre-rigged characters inside
applications such as Autodesk's 3ds Max and Maya, Maxon's CINEMA 4D and
NewTek?s LightWave with the included plug-ins. Import and export with
COLLADA data exchange.
- Improved Rendering: Leverage your network to render massive scenes and
animation sequences using the network render queue and background
rendering, built on a 64-bit render engine for incredible speed and
quality!
- Easy Saving & Sharing: Preview recent renders directly from your palette
for quick image comparison or uploading to a Facebook gallery or StuffIt
Connect cloud storage service.
¦ Requirements ¦
-Microsoft Windows XP, Vista or 7
- 1.3 GHz Pentium 4 or newer
- 1 GB RAM
- 2 GB free hard disk space
¦ Install-Notes ¦
- Unrar the files
- Burn or mount the Image with your favorite Tool
- Start Setup and install
- Follow instructions from \CYGiSO\readme.txt
- Done
Download
http://www.filesonic.com/file/1404402651/PoserPro2010SR1.part01.rar
http://www.filesonic.com/file/1404458514/PoserPro2010SR1.part02.rar
http://www.filesonic.com/file/1404455044/PoserPro2010SR1.part03.rar
http://www.filesonic.com/file/1404464464/PoserPro2010SR1.part04.rar
http://www.filesonic.com/file/1404474101/PoserPro2010SR1.part05.rar
http://www.filesonic.com/file/1404474111/PoserPro2010SR1.part06.rar
http://www.filesonic.com/file/1404474091/PoserPro2010SR1.part07.rar
http://www.filesonic.com/file/1404492251/PoserPro2010SR1.part09.rar
http://www.filesonic.com/file/1404488941/PoserPro2010SR1.part10.rar
—–Or—-
http://www.wupload.com/file/48970395/PoserPro2010SR1.part01.rar
http://www.wupload.com/file/48973090/PoserPro2010SR1.part02.rar
http://www.wupload.com/file/48974446/PoserPro2010SR1.part03.rar
http://www.wupload.com/file/48976243/PoserPro2010SR1.part04.rar
http://www.wupload.com/file/48974444/PoserPro2010SR1.part05.rar
http://www.wupload.com/file/48976255/PoserPro2010SR1.part06.rar
http://www.wupload.com/file/48976083/PoserPro2010SR1.part07.rar
http://www.wupload.com/file/48976082/PoserPro2010SR1.part08.rar
http://www.wupload.com/file/48975813/PoserPro2010SR1.part09.rar
http://www.wupload.com/file/48974879/PoserPro2010SR1.part10.rar


--
CGsofts.

V-ray 2.00.04 for MAYA

2011 x32/x64 | 53.33 MB/59.45 MB, 2012 x32/x64 | 49.94 MB/54.88 MB
V-Ray for Maya is one of the latest developments by Chaos Group. Developed
to meet the needs of the most demanding VFX & Film studios around the
world, the rendering engine delivers uncompromised stability,
interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with
greater complexity and artists can rely on a faster rendering process. The
comprehensive list of features provided by V-Ray for Maya includes
CarPaint Material, V-Ray Light Select Render Element, PText texture, true
3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for
matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios
such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others.
For less than two years since its official release V-Ray has been used as
a major rendering tool in the latest award winning films and productions.
Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.
SHADING
Support for efficient material layering – quickly render complex materials
using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray
FastSSS2 material uses a pre-pass to create fast and accurate subsurface
scattering effects with support for both single and multiple scattering
VRayCarPaintMtl – create stunning car paint shaders complete with base,
flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the
new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to
create a wide range of procedural shaders for your projects
VRayToon shader – add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl – this option uses the
new capabilities for wavelength-dependent raytracing of the V-Ray core and
allows you to create stunning close- ups of refractive objects with
caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures – V-Ray
2.0 can automatically load the correct texture bitmaps depending on the UV
tiles of the rendered object.
Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and
renders Maya fluids directly, with full support for GI and light
scattering inside the volume.
Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates
and use PTex textures.
LIGHTS
Physically accurate lights – create realistic illumination using
physically based lights, including IES lights and true area lights with
support for texture mapping.
Efficient illumination from HDR environments – create accurate IBL
solutions with sharp shadows at a fraction of the usual render time
CAMERA
Lens distortion through Nuke displacement maps – the VRay Physical Camera
can use displacement maps from Nuke to completely match the distortion of
your real camera
Support for the Maya stereo camera in batch render mode – render your
stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur – V-Ray 2.0 gives you a separate
control to enable or disable the motion blur coming from the movement of
the camera.
Shutter efficiency for motion blur – render more realistic motion blur
with manual control over the camera shutter efficiency
RENDER OUTPUT
Support for additional render elements – have full control in compositing
by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window – removes
the need to manually convert the multichannel OpenEXR files produced by
V-Ray to scanline-based OpenEXR files for efficient processing by
compositing applications.
VRayLightSelect Render Element – extract the contribution of each light to
the scene and compose all the lights back together and change their
intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering – the
new VRayDRBucket render element enables you to identify which render slave
rendered each bucket.
EFFECTS
Depth of field with bokeh effects – create fast and accurate physically
based depth of field effects using the V-Ray Physical camera
Accurate motion blur – efficient and accurate physically based true 3D
motion blur effects using the V-Ray Physical camera.
SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray
scene before rendering – this powerful feature allows you to directly
modify the V-Ray scene before rendering to fit V-Ray seamlessly into your
production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone
OPTIMIZATIONS
Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the
help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk – use V-Ray Proxy to render
millions of polygons at maximum memory efficiency by storing the geometry
on the hard drive.
Displacement mapping – precisely control the displacement on a per object
basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair
etc) – new internal optimizations have led to even faster rendering of
dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new
improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time
subdivision surfaces much faster.
TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files –
with the new version of the ply2mesh tool V-Ray 2.0 users can render very
large RealFlow simulations as VRayProxy objects with significantly
improved memory efficiency.
Extended irradiance map viewer tool – allows the incremental merge of
irradiance map files to avoid redundant information; preview of light
cache files; manual deletion of unwanted samples, and usage of OpenGL
display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to
tiled OpenEXR files.
Read more: http://chaosgroup.com/en/2/vray_maya.html
Download:
http://www.filesonic.com/file/1403991181/CGP_V-ray_2_For_MAYA_2012_x86.rar
http://www.filesonic.com/file/1403978441/CGP_V-ray_2_For_MAYA_2012_x64.rar
http://www.filesonic.com/file/1403967341/CGP_V-ray_2_For_MAYA_2011_x86.rar
http://www.filesonic.com/file/1403957871/CGP_V-ray_2_For_MAYA_2011_x64.rar
—mirror—
http://www.fileserve.com/file/fJuthDf/CGP_V-ray_2_For_MAYA_2011_x64.rar
http://www.fileserve.com/file/mearaU9/CGP_V-ray_2_For_MAYA_2011_x86.rar
http://www.fileserve.com/file/ycWBahn/CGP_V-ray_2_For_MAYA_2012_x64.rar
http://www.fileserve.com/file/6BkvtvA/CGP_V-ray_2_For_MAYA_2012_x86.rar
—mirror—
http://www.wupload.com/file/48919300/CGP_V-ray_2_For_MAYA_2012_x86.rar
http://www.wupload.com/file/48917593/CGP_V-ray_2_For_MAYA_2012_x64.rar
http://www.wupload.com/file/48916643/CGP_V-ray_2_For_MAYA_2011_x86.rar
http://www.wupload.com/file/48915588/CGP_V-ray_2_For_MAYA_2011_x64.rar

--
CGsofts.

Cinema 4D R12 Pug-Ins Collection

Archive Inside
AIT R12win Amon^Ra
ArchiPlug GETerrain v1 3 R12 Win32 MUS3
ArchiPlug Sketch4D v1 3 R12 Win32 MUS3
Biomekk Cineview v1 22 008 R12 WINMAC MUS3
Biomekk EdgeShade v1 01 020 R12 WINMAC MUS3
Biomekk EnhanceC4D v1 00 027 R12 WINMAC MUS3
Biomekk Lumen v2 00 167 R12 WINMAC MUS3
Biomekk zBlur v2 00 313 R12 WIN MAC MUS3
Blackstar Cinapsis v1 1 0 R12 WINONLY MUS3
Blackstar enDOFin v1 03 R12 WINMAC MUS3
Blackstar PhotometricIES v1 0 R12 WINMAC MUS3
Blackstar PtexShader v1 0 R12 WINMAC MUS3
Blackstar RefShader v2 1 R12 WINMAC MUS3
C4DJack SplineSPREAD R12 WIN MUS3
C4DJack SurfaceSPREAD v1 00 31 R12 WINMAC MUS3
Control4DPRO v1 0 R12win Amon^Ra
D3D CinePoserLT 2 1 R12 WINONLY MUS3
D3D SplinesPlus v2 02 R12 WINONLY MUS3
D3D UVMapEdit v1 03 R12 WINONLY MUS3
DNS PaintOnSurface 1 64 R12 WINMAC MUS3
DNS WinGen v1 14 R12 32Bit ONLY MUS3
DPIT Plants&Effex; Full v1 5 0 12 WIN R12 MUS3
DropIt Pro Amon^Ra
Earthcontrol plugEllo r12 DC010711 WINONLY MUS3
GeneMagtoto ToothedWheel v1 0 01 WINMAC Incl KG MUS3
GeoTools R12 Amon^Ra
GeoTools2010 30Sep2010 R12 WINONLY MUS3
Harvester 2 03win Amon^Ra
Heyne Spline Patch v2 51 1 WIN R12 R11 5 MUS3
Heyne Stacx v1 01 1 WINONLY R12 MUS3
JannisLabelle Head Designer MUS3
KDZ DropIt Pro v1 03 R12 Incl KG MUS3
KDZ Greebler v1 01 R12 Incl KG MUS3
KDZ InterPoserLtd v2 50a R12 Incl KG MUS3
KDZ interPoserPro R120 199m Incl KG MUS3
Kekko3D SpeedMud1 1 R12 WINMAC MUS3
KVB Control4D PRO Full WINMAC Incl KG MUS3
LAUBLAB rhino io v1 1 R12 WINMAC MUS3
Lotsofpixels fusionThing v1 15 R12 WINONLY MUS3
Mirror Mirror 1 04 R12 WINONLY MUS3
Mirror Mirror Amon^Ra
Nitro4D AniMidi v1 05 R12 MUS3
Paranormal4D 1 2 R12 13Sep2010 WINONLY MUS3
Paranormal4Dwin Amon^Ra
rhino io Amon^Ra
SilverBullet4DPP 1 15 13Sep2010 R11x R12 WINONLY MUS3
SilverBullet4Dwin Amon^Ra
Skinprops MorphMill v2p1 R12 110910 Incl KG MUS3
Skinprops RiptidePro v2p1 R12 110910 Incl KG MUS3
Skinprops Undertow v2p1 R12 110910 Incl KG MUS3
SpeedMud1 1 R12 Amon^Ra
TCAStudios SteadyBAKEv1 0 R12 Incl KG MUS3
TCAStudios SteadyCamPRO v3 1 R12 MUS3
TheThirdParty DeGammaR12 036 WINONLY MUS3
TheThirdParty StormTracer R12 13805 WINONLY MUS3
ToothedWheel R12Win Amon^Ra
Totalemersionstudios AutomaticInlineTangents 1 12 R12 WINONLY MUS3
Totalemersionstudios Harvester 2 03 R12 WINONLY MUS3
Valkaari Xplode v1 1 R12 WINONLY MUS3
Vreel3D TranslucentPro 1 6 R12 WINMAC MUS3
Xplode1 1 Amon^Ra
Thanks to n0MAD and Amon^Ra
Links:
http://www.filesonic.com/folder/7792401
——————–Or———————-
http://www.wupload.com/folder/167928
—–Or—–
http://www.fileserve.com/list/v2agrrW
__________________________________________________
Torrent:– http://cgpeers.com/torrents.php?id=2049
__________________________________________________


--
CGsofts.

Daarken – The Final Charge

Daarken – The Final Charge
English | 155 min | 1280×800 | H264 | 30fps 1020kbps | AAC 99kbps | 1.29GB
Genre: eLearning
Take a trip through an entire illustration from start to finish as Daarken
gives you in-depth information about his process. Everything from
character design to composition to adding color to a black and white image
plus much more is covered in this video. At a 155 minutes of real time
video you can see, in detail, his every step. This HD video also comes
bundled with Daarken's brushes and the psd file so that you can explore
his use of layers.
More info:
_http://daarken.com/store/index.php?main_page=product_info&products_id=299
Download Links:-
http://www.filesonic.com/file/1404908834/Daarken_-_The_Final_Charge.part1.rar
http://www.filesonic.com/file/1404915154/Daarken_-_The_Final_Charge.part2.rar
http://www.filesonic.com/file/1404914804/Daarken_-_The_Final_Charge.part3.rar
http://www.filesonic.com/file/1404918771/Daarken_-_The_Final_Charge.part4.rar
http://www.filesonic.com/file/1404918474/Daarken_-_The_Final_Charge.part5.rar
http://www.filesonic.com/file/1404929281/Daarken_-_The_Final_Charge.part6.rar
http://www.filesonic.com/file/1404918464/Daarken_-_The_Final_Charge.part7.rar
Or
http://www.wupload.com/file/49001236/Daarken_-_The_Final_Charge.part1.rar
http://www.wupload.com/file/49001225/Daarken_-_The_Final_Charge.part2.rar
http://www.wupload.com/file/49001605/Daarken_-_The_Final_Charge.part3.rar
http://www.wupload.com/file/49001234/Daarken_-_The_Final_Charge.part4.rar
http://www.wupload.com/file/49001608/Daarken_-_The_Final_Charge.part5.rar
http://www.wupload.com/file/49001214/Daarken_-_The_Final_Charge.part6.rar
http://www.wupload.com/file/49001027/Daarken_-_The_Final_Charge.part7.rar
———————————


--
CGsofts.

Daarken – Liche Priest

English | 55 min | 640×480 | H264 | 30fps 740kbps | AAC 99kbps | 293MB
In this tutorial Daarken will take you through his process of creating a
character concept for a video game from sketch to finish. Daarken also
talks about his daily duties as a concept artist for Mythic Entertainment
working on the game
More info:
_http://daarken.com/store/index.php?main_page=product_info&products_id=296
Download
http://www.filesonic.com/file/1404901184/Daarken_-_Liche_Priest.part1.rar
http://www.filesonic.com/file/1404901404/Daarken_-_Liche_Priest.part2.rar
http://www.filesonic.com/file/1404901194/Daarken_-_Liche_Priest.part3.rar
Or
http://www.wupload.com/file/49000792/Daarken_-_Liche_Priest.part1.rar
http://www.wupload.com/file/49000777/Daarken_-_Liche_Priest.part2.rar
http://www.wupload.com/file/49000794/Daarken_-_Liche_Priest.part3.rar

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CGsofts.

GreyscaleGorilla Texture Kit for Cinema 4D

Essential Custom Materials for Cinema 4D
Dozens of custom materials from Cinema 4D artists packed into an easy to
use library for your projects.
What is it?
Texture Kit is a collection of over 140 Custom Materials and Textures for
Cinema 4D for use in your projects and renders. These materials are made
by Cinema 4D artists and ready for professional production work.
The Artists
Version 1.0 of texture kit includes materials from two Cinema 4D artists.
We hope to add more artists in future versions. Future materials will be
included at no extra cost.
The Requirements.
Texture Kit requires Cinema 4D 12 and above. All versions including Prime,
Broadcast, Visualize and Studio are supported for most materials. Special
materials like hair, displacement, and sub-surface-scattering materials
will only work with Studio. Less than 10% of the included materials
require Studio.
What's Included?
Over 140 custom textures including natural textures like brick, wood,
glass, and leather. Mograph style textures like Glows, Gloss, Patterns,
and soft material. Many Hair and specialty textures are included as well.
Extras!?!?
Texture Kit also comes with "Texture Maker" which makes making simple
textures very quick and easy by using sliders and color pickers instead of
the default texture options.
Info:– http://greyscalegorilla.com/texturekit/

Download:-
http://www.filesonic.com/file/1404547124/GSG_Texture_Kit_Cinema_4D.part1.rar
http://www.filesonic.com/file/1404469391/GSG_Texture_Kit_Cinema_4D.part2.rar
http://www.filesonic.com/file/1404474131/GSG_Texture_Kit_Cinema_4D.part3.rar
http://www.filesonic.com/file/1404467964/GSG_Texture_Kit_Cinema_4D.part4.rar
http://www.filesonic.com/file/1404547314/GSG_Texture_Kit_Cinema_4D.part5.rar
Or
http://www.wupload.com/file/48980895/GSG_Texture_Kit_Cinema_4D.part1.rar
http://www.wupload.com/file/48977083/GSG_Texture_Kit_Cinema_4D.part2.rar
http://www.wupload.com/file/48977066/GSG_Texture_Kit_Cinema_4D.part3.rar
http://www.wupload.com/file/48977716/GSG_Texture_Kit_Cinema_4D.part4.rar
http://www.wupload.com/file/48983418/GSG_Texture_Kit_Cinema_4D.part5.rar
This post was submitted by John D.
© Users for CG Persia, 2011. | Permalink | 22 comments | Add to
del.icio.us
Post categories: 3D, CG, Collection, Download, Modeling, Models, Plugins,
Software, Textures, Update, Windows
Post tags:
you can subscribe to CG Persia RSS feed

Bài viết:
http://feedproxy.google.com/~r/CgPersia/~3/fBUJfQn6GkA/greyscalegorilla-texture-kit-for-cinema-4d-17282.html

--
CGsofts.

CGMasters : Character Creation Vol.1 Modeling *complete*

Blender Certified Trainer Lee Salvemini has recorded, from start to
finish, modeling a character suitable for a pre-rendered game cutscene or
short film. In the DVD Lee will guide you through the tools and techniques
used in Blender to create the character, from the modeling stage, to
posing the character, applying realistic cloth simuation, and finally
rendering and compositing the model with nodes in an epic scene for
client/team presentation. All tutorials include helpful pop-up hints and
complete audio commentary. Ninja character concept by David Revoy, Art
Director of Sintel. Bonus chapters include techniques to master edge
loops, and an introduction to modeling in Blender 2.5.

http://www.cgmasters.net/training-dvds/character-creation-tutorial-modeling/

http://www.filesonic.com/file/1424379684/ninja_creation_dvd.part01.rar
http://www.filesonic.com/file/1424379704/ninja_creation_dvd.part02.rar
http://www.filesonic.com/file/1424380194/ninja_creation_dvd.part03.rar
http://www.filesonic.com/file/1424380124/ninja_creation_dvd.part04.rar
http://www.filesonic.com/file/1424403984/ninja_creation_dvd.part05.rar
http://www.filesonic.com/file/1424403704/ninja_creation_dvd.part06.rar
http://www.filesonic.com/file/1424403694/ninja_creation_dvd.part07.rar
http://www.filesonic.com/file/1424404044/ninja_creation_dvd.part08.rar
http://www.filesonic.com/file/1424406984/ninja_creation_dvd.part09.rar

http://www.fileserve.com/file/3N6JNY3/ninja_creation_dvd.part01.rar
http://www.fileserve.com/file/fvUyP7n/ninja_creation_dvd.part02.rar
http://www.fileserve.com/file/ZsewECE/ninja_creation_dvd.part03.rar
http://www.fileserve.com/file/Cn9UGxr/ninja_creation_dvd.part04.rar
http://www.fileserve.com/file/2gSjdm3/ninja_creation_dvd.part05.rar
http://www.fileserve.com/file/rHHRzsZ/ninja_creation_dvd.part06.rar
http://www.fileserve.com/file/UXFj9Ub/ninja_creation_dvd.part07.rar
http://www.fileserve.com/file/2Wjdey9/ninja_creation_dvd.part08.rar
http://www.fileserve.com/file/7U7zq5s/ninja_creation_dvd.part09.rar

http://www.uploadstation.com/file/XYKqBPp/ninja_creation_dvd.part01.rar
http://www.uploadstation.com/file/tDdZtV4/ninja_creation_dvd.part02.rar
http://www.uploadstation.com/file/Fk58sKa/ninja_creation_dvd.part03.rar
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