Friday, July 15, 2011

FXPHD VUE301 – Advanced Vue Techniques

As promised here is the vue 301 coarse from FXPHD
This course follows up on the Vue201 course, and offers intermediate and
advanced Vue artists an opportunity to deepen their knowledge of the
program and to acquire new practical techniques for production work. In
the first half of the course we will concentrate on specific areas and
tools in Vue, while the second half will essentially be a detailed
work-through of a VFX shot involving Vue – from initial planning stages to
final Nuke compositing. Throughout this course we will also get a chance
to explore and use the great new features of Vue 9.
Eran Dinur is compositing supervisor at Brainstorm Digital. Previously he
was a senior digital artist at ILM Singapore and Framestore NY. He has
created visual effects for films such as "Clash of the Titans", "Salt",
"Transformers: Revenge of the Fallen", "Surrogates", "Terminator
Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of
the Crystal Skull". Dinur is a true Vue veteran, and has been using the
app extensively since version 2 in numerous projects. He has written Vue
tutorials for various publications, including 3D World Magazine (for which
he is a regular contributor), and has created many sample scenes for Vue
xStream, Infinite and Esprit.
Class 1: Modeling with displacement – Displacement can be used as a
powerful modeling tool in Vue. We will create a custom "rock generator"
material, examine the potential of the world coordinates system, mix
fractals, model high-detail cliffs with MetaBlobs and use the great new
parameter publishing feature of Vue 9.
Class 2: HyperBlobs and sub-surface scattering – Building on the previous
class, we will take a look at the new HyperBlob feature which combines
displacement, volumetric shading and MetaBlobs. We will then move on to
sub-surface scattering. By looking at how the different parameters affect
the look of the material, we will create more natural-looking shaders for
ice and marble.


Class 3: Relighting and advanced lighting techniques – The new relighting
feature in Vue 9 is a fantastic tool, but requires a switch from the
standard Vue lighting paradigm in order to fully exploit its potential. We
will create a lighting rig with selective lighting and explore various
lighting techniques.
Class 4: Terrain modeling with the Rocky Mountain fractal – Another great
new feature in Vue, the rocky mountain fractal packs a lot of power, and
we'll spend the entire class not only uncovering its secrets but also
looking deeper into the function editor and tgerrain modeling in general.
Class 5: Vue in production – part 1 We will discuss different aspects of
using Vue in production – its strengths and weaknesses, its role as a
matte painting tool, the use of Vue for 2D, 2.5D and 3D. We will then
examine the shot and come up with an initial strategy, before heading off
to 3D camera tracking.
Class 6: Vue in production – part2 We will use Maya to create a master
layout scene that will enable us to streamline the workflow in both Vue
and Nuke. Next we will look at the correct process of importing the scene
and camera into Vue and setting up a basic scene.
Class 7: Vue in production – part3 In this class we will start creating
elements in Vue and bringing them into Nuke. We will concentrate on the
2.5D elements, rendering out single frames and passes from Vue and setting
up projections in 3D space in Nuke, while I finessing and retouching the
Vue elements in comp.


Class 8: Vue in production – part4 We will move on to creating fully 3D
elements and renders. We'll look at the different solutions, from
importing Vue tree models directly into Nuke to rendering out animations
in Vue. We will discuss subjects such as flicker reduction, correct
lighting, motion blur and texturing.
Class 9: Vue in production – part5 In this class we will continue working
on the shot, adding more elements while finessing the comp. We will also
take a look at creating volumetric and atmospheric effects, in Vue as well
as in Nuke.
Class 10: Various subjects – In the last class we will take a closer look
at Vue trees and see how we can re-generate and edit their textures to
improve the way they look. We will also explore shadow-mate materials, as
well as the new reflection-matte and ambient relighting control features
of Vue 9.5.

http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#VUE301


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rarhttp://www.fileserve.com/file/JSsSMcE/Vue 301
– Advanced Vue Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.fileserve.com/file/Ke3PZW8/Vue 301 – Advanced Vue
Technques_CGPERSIA.part1.rar
http://www.fileserve.com/file/JSsSMcE/Vue 301 – Advanced Vue
Technques_CGPERSIA.part2.rar
http://www.fileserve.com/file/3KE4vZr/Vue 301 – Advanced Vue
Technques_CGPERSIA.part3.rar


http://www.uploadstation.com/file/EFVuCQP/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part1.rarhttp://www.uploadstation.com/file/Kq2XJJ2/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part2.rarhttp://www.uploadstation.com/file/4gmwvw7/Vue_301_-_Advanced_Vue_Technques_CGPERSIA.part3.rar

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CG-softs

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