Like any good craft, you need the right tools in your hand to bring your
ideas to life. Since the begging of computer graphics, people search for
the right elements to start their own projects. In this volume we will
talk about the robust tool set inside Cinema4D and how they can help you
turn your ideas to reality. Geometry, lights, deformers, bones and sound
setup workflow's are all covered topics accompanied by in-depth notes with
real life tips and tricks. The Tool Sets from Cinema 4D are one of the
most extensive libraries in the Computer Graphics Market. We will show you
how to create whatever your heart desires. Master the tools to orchestrate
gorgeous 3D artwork. To build a strong house that can stand up to strong
wind, you must have a strong, deep base. The same idea applie to workflow.
Here you will find precious information that can build you into a strong
C4D artist.
Primitives and Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders,
mountains and several other options are explained with care. Learn how to
use them to start virtually anything you want also discover the secret of
using the amazing splines options ranging from simple circles to complex
image guided splines that can help you model with precision. KEYWORDS:
Cinema 4D Training, C4D, Bodypaint, Maxon
NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and
allow you to create some very organic shapes with limited operations.
Learn how to sharpen your modeling skills by using NURBs as a start off
point. Understand how to move everything into polygon mode and how it can
help you add that extra something special to your creations.
Arrays
Duplicate geometry with style and precision. Create complex boolean
operations. Learn how to create metaballs and know how they work while
understanding the workflow of adding symmetry to your models. Work with
custom work planes and learn how they can help you achieve unique
performance when modeling or animating.
Cameras
How do I enable depth of field and how to control it? What is the best
way to animate a camera in a scene and what are the differences from the
camera modes that we have inside Cinema4D? All those questions and more
are answered here. Also, learn tricks that can help you control your
cameras in a more accurate way.
Lights
Lights are in the top 10 most important features of computer graphics for
sure. To really master lighting, is something that takes time and
experience. We want to show you why lights in C4D is a very accommodating
system for lighting artists. We explain how they work in detail, and show
you what the singular styles of lights are so you can achieve scenes like
never before.
Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the
extensive list of deformers. Get the knowledge you need to use them in
your favor, to help you model or animate in an intuitive. We will talk
about the tricks to stack tools properly in an organized manner. Apply
them to anything you want ranging from splines to complex geometry by
following a few important steps.
Bone Deformers
Bones are the the most important element of a character. It will allow
them and special objects to move organically and realistically, but there
are a few tricks to get them working properly and to behave in a
predictable way. In this section we cover all the needed information for
skeletal type deformations.
Sound Design
Using audio files as guides for timing and style can bring a new flavor
to your animations. We are going to create together a scene from scratch
in which we will model, rig, and add custom controllers to apply all our
new knowledge. Then you will see in first hand how the sound can be used
to improve accuracy when you are animating.
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This is old but Its the only volume that was never released so here it is
just for legacy reasons, some may find it uselful
thanks to the supplier as always
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CG-softs
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