V-Ray for Maya is one of the latest developments by Chaos Group. Developed
to meet the needs of the most demanding VFX & Film studios around the
world, the rendering engine delivers uncompromised stability,
interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with
greater complexity and artists can rely on a faster rendering process. The
comprehensive list of features provided by V-Ray for Maya includes
CarPaint Material, V-Ray Light Select Render Element, PText texture, true
3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for
matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios
such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others.
For less than two years since its official release V-Ray has been used as
a major rendering tool in the latest award winning films and productions.
Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.
SHADING
Support for efficient material layering – quickly render complex materials
using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray
FastSSS2 material uses a pre-pass to create fast and accurate subsurface
scattering effects with support for both single and multiple scattering
VRayCarPaintMtl – create stunning car paint shaders complete with base,
flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the
new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to
create a wide range of procedural shaders for your projects
VRayToon shader – add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl – this option uses the
new capabilities for wavelength-dependent raytracing of the V-Ray core and
allows you to create stunning close- ups of refractive objects with
caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures – V-Ray
2.0 can automatically load the correct texture bitmaps depending on the UV
tiles of the rendered object.
Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and
renders Maya fluids directly, with full support for GI and light
scattering inside the volume.
Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates
and use PTex textures.
LIGHTS
Physically accurate lights – create realistic illumination using
physically based lights, including IES lights and true area lights with
support for texture mapping.
Efficient illumination from HDR environments – create accurate IBL
solutions with sharp shadows at a fraction of the usual render time
CAMERA
Lens distortion through Nuke displacement maps – the VRay Physical Camera
can use displacement maps from Nuke to completely match the distortion of
your real camera
Support for the Maya stereo camera in batch render mode – render your
stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur – V-Ray 2.0 gives you a separate
control to enable or disable the motion blur coming from the movement of
the camera.
Shutter efficiency for motion blur – render more realistic motion blur
with manual control over the camera shutter efficiency
RENDER OUTPUT
Support for additional render elements – have full control in compositing
by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window – removes
the need to manually convert the multichannel OpenEXR files produced by
V-Ray to scanline-based OpenEXR files for efficient processing by
compositing applications.
VRayLightSelect Render Element – extract the contribution of each light to
the scene and compose all the lights back together and change their
intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering – the
new VRayDRBucket render element enables you to identify which render slave
rendered each bucket.
EFFECTS
Depth of field with bokeh effects – create fast and accurate physically
based depth of field effects using the V-Ray Physical camera
Accurate motion blur – efficient and accurate physically based true 3D
motion blur effects using the V-Ray Physical camera.
SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray
scene before rendering – this powerful feature allows you to directly
modify the V-Ray scene before rendering to fit V-Ray seamlessly into your
production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone
OPTIMIZATIONS
Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the
help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk – use V-Ray Proxy to render
millions of polygons at maximum memory efficiency by storing the geometry
on the hard drive.
Displacement mapping – precisely control the displacement on a per object
basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair
etc) – new internal optimizations have led to even faster rendering of
dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new
improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time
subdivision surfaces much faster.
TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files –
with the new version of the ply2mesh tool V-Ray 2.0 users can render very
large RealFlow simulations as VRayProxy objects with significantly
improved memory efficiency.
Extended irradiance map viewer tool – allows the incremental merge of
irradiance map files to avoid redundant information; preview of light
cache files; manual deletion of unwanted samples, and usage of OpenGL
display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to
tiled OpenEXR files.
Read more: http://chaosgroup.com/en/2/vray_maya.html
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